The MSQ is the one thing that keeps me playing. Looking forward to 5.0 for that alone.
The MSQ is the one thing that keeps me playing. Looking forward to 5.0 for that alone.

I don't if people like this but me, i would kept the zenos fight as is save when we are about to "die" you switch control to a certen DRG, who then has to fight get us away from zenos. all in all the 4.56 MSQ was pretty underwhelming as many have said.i honestly don't know how to make it better.

Honestly, when I first finished the MSQs, I felt sort of indifferent about them. However, after thinking about it more, I actually like the way it ended.
I didn't really care for the part where you fight ElidibusZenos as Hien. However, seeing your character arrive from his perspective was neat.
Indeed the MSQs did leave more questions than answers. However, I feel like that's supposed to be intentional. I feel like Stormblood did a good job of reminding us of the warrior of light's humanity, that he/she has limits like everybody else. All the small moments in these MSQs also remind of this, like Tataru crying when she sees your character, and Aymeric rushing to your side when your character awakens. I personally felt emotional after waking up in Ishgard.
It feels as if all these moments were a reminder that all the friends your character has made, all the light and life your character has known, is about to be broken. Since the fate of the called Scions is unknown, you must go forth alone. The last scene overlooking the Crystal Tower sort of felt like a sendoff. So perhaps it isn't quite as dramatic an ending as ARR and HW, but in my opinion, a good ending nonetheless.
All I can say is we are finally getting the continuation of that cliffhanger ending from Crystal Tower storyline.
Indeed! I would have loved that.I don't if people like this but me, i would kept the zenos fight as is save when we are about to "die" you switch control to a certen DRG, who then has to fight get us away from zenos. all in all the 4.56 MSQ was pretty underwhelming as many have said.i honestly don't know how to make it better.
I honestly had to giggle a lot, while you got mentions of "the WOL is nowhere near in sight" and you kept then spamming your 1 button with Hien. There was 0 immersion there for me.
I'd much rather had my WOL fight her/his way through to the others and Zenos, then having the fight against him and in the end switching to Grumpy Jumpy.
That would have been an awesome setup.
And explained a bit more, instead of giving this "deus ex machina" feeling.
All in all though.. i loved the ending. I loved how the NPCs came around and looked after you for once.
How they reminded you that you have a home and friends... just remember coming into Heavensward as a refugee with nothing left. Look where you are now.
Felt it was very emotional.






I think Hien needed a 1-2-3 hit combo to feel more exciting - even if it meant taking out some of the other attacks. 1-2-3-[DoT available] would be fine as a simplified version of samurai's basic playstyle.
Also more skill speed, and adjust Zenos's HP to compensate so the fight lasts for the same amount of time.


Man I have to say it left a really bitter taste in my mouth sadly...
The fight was disappointingly easy and anticlimactic (are we really going to use Thunderer again...?), the way it ends just feels tacked on for HW nostalgia bux and nothing even really happens? Like I was expecting the transition into the Warrior of Darkness to be an actually active event in the story but I guess with everything we know it's just going to be a label we get whenever we decide to go to the First...






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