Results 1 to 10 of 102

Hybrid View

  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Honestly, I think that "Shield vs Regen" healing can be easily addressed with semi-permeable shields.

    So that it's not super strong to have a fat shield that can literally just ignore mechanics because you rolled a Critlo on a WAR in Defiance + Covalescence + Largesse and then spread the shield to the whole party...

    But instead, it works by reducing damage incoming over time akin to how Regen works at restoring health over time.

    Since, having different mechanics between how the healers work is a good thing. Since it means that they can all have a distinct feel to them *Cough*AST basically copying WHM's kit*Cough*

    The main thing though is to try and address gameplay so that multiple types of healing can have similar impact, rather than keep designing around telegraphed burst which heavily favours upfront mitigation (Shields) as opposed to reactive healing (HoTs/Direct Heals)

    If they don't address this gameplay issue, then it's just going to devolve into homogenizing all the healers so they have the same kit and then their only difference ending up being their DPS values (Both personal and party based)... At which point, you may as well just make "Healers" actual DPS jobs that just have a handful of oGCD's to deal with mechanics >.>
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalise View Post
    Honestly, I think that "Shield vs Regen" healing can be easily addressed with semi-permeable shields.
    So like, it absorbs up to x% of incoming damage based on the difference between shield HP and incoming damage? If the shield has more HP than you have left, 100% mitigation until consumed. If half as much, 50% mitigation. On a full HP tank, with the shield amounting to maybe 15% by comparison, well... up to 15% mitigation until consumed. Can mostly save lives only so well as direct healing that way, but it does allow for flexible precasting.
    (0)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kalise View Post
    Honestly, I think that "Shield vs Regen" healing can be easily addressed with semi-permeable shields.
    This seems like a really interesting solution. Maybe if the Galvanized Icon looked more like the Aetherflow Icon with Roman Numerals to denote 3 seperate uses. So for example you would use Succor and everyone gets a Shield that reduces damage from the next attack by 10% using up it's first charge allowing the same reduction to the next 2 attacks. The initial Heal could be tuned up to compensate for the loss of direct shielding and any reapplication would refresh the stacks. This would allow this type of percentage based shield to layer with a potency based shield like we have currently so shields from an Astro wouldn't be overwritten. Adlo would be 15% reduction with double the damage reduction from a crit. The fairy healing would make more sense and Sacred Soil could see more usage as the Scholar becomes more of a reduction specialist.
    (0)