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  1. #9
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Went back to make sure I didn't misread your first post. No I wouldn't be supportive of a tank asking for a new subrole. That's not the same argument at all. If Yoshi decided a third subrole was needed, like a ranged tank or something, and people flock to that type and then they needed another ranged tank, then yeah that's fine. People being upset that there isn't a third category for tanks after getting MT and OT (if they are indeed changed enough to be completely different) is a completely different sentiment and not one I support.
    That isn't what I meant. If we see MT and OT as tank subcatagories that would mean there are only too of each. If balance is a major driver that means that next expansion they should get at least one if we are using the justifications as ranged dps getting one now. I was asking that if Tanks are upset next expansion that they don't get a new OT or MT to balance their jobs at three, would you be supportive of their protests?

    Quote Originally Posted by cicatriz313 View Post
    See, this is being posted as fact not opinion. Yeah, Yoshi said that adding new roles doesn't tend to change what people play and that's why adding two dps didn't kill the duty finder. What he didn't say is it's about variation of gameplay, what he said in the interview was literally about balancing the number of jobs in each role, which leads me to think it's not about numbers of people playing the jobs, but rather pleasing people playing those jobs regardless of how many there are.
    That is literally what I meant by variation in gameplay. The sole reason to add a new job is to add a different theme and feel to a particular role. The whole point of adding a new job is about pleasing the people who like playing that particular role by adding more variety to that role (or subroll). That literally was my point.

    Quote Originally Posted by cicatriz313 View Post
    I don't see why healers feel like they need "recognition", you were the odd man out. Out of three different groups, they could only do 2. They haven't gone into changes they're making to combat classes because there's going to be an apparently super long live letter in May. I haven't heard anything about melee jobs yet besides "TP is going away, or something" and I'm not saying I should have been given more info. They didn't give the same reason, honestly, they said what they tried in 4.0 isn't working and they want to change it from the shield healer/direct healer paradigm.
    I think it is fair for healers to raise some issues and get addressed about them. This isn't happening in isolation. Yeah someone gets left out and that sucks for them and having that acknowledged is at least reasonable. However the bigger issue which is valid is the devs have used the justification of balance for why they were left out twice now and the last time they failed completely to deliver on the promises they made. That makes healer's sense of annoyance and scepticism that the reason they are getting left out is because of SE's own failures to deliver their promises pretty fair and something they should have addressed.

    They said they will address the issue which is promising though we only got that in an interview when the issue was specifically raised, but Yoshi P also said they are going to make WHM easier to play which frankly is concerning. Of WHM's problems, difficulty of play isn't one of them. If anything it is one of the most simple jobs to play.

    As a rule it is a bit much to expect the benefit of the doubt when you have a current track record of failure and are using the literal same excuses as before for not adding a job. I gave them the benefit of the doubt last time. They failed. This time it is on them to do the convincing.
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    Last edited by Belhi; 03-27-2019 at 09:59 PM.