Quote Originally Posted by Metsonm View Post
The problem with using healing as a metric of worth for healers is in this game there is only so much damage being done to the party in any encounter. Fights are extremely scripted.

This means if a boss outputs 1million points of damage over the fight and Scholar heals 1 million points of health it's fine. White Mage can in theory put out, say 2 million. Unfortunately that's an extra million wasted that could have been put into something else.

After a point White Mage heal nukes become superfluous, but the dev team keeps deciding to put their skill points into the pure healing tree when they've already capped it out.
That makes sense. But wouldnt the bigger heals mean more uptime for doing damage as you can get away with letting people dip a bit more than others? Wouldn't that impact it?

Would the solution be to just give whm some more damage spells then? Or would changing the lily gimmick to something esle make a difference? Currently the lilies let you do ogcd more often meaning less casting of gcd heals meaning more dps time no? At least that is the intent I thought.