Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27
  1. #1
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70

    Healer DPS is too boring for how little healing is needed in the game

    No new healer means I really want to take a look at things that I think would shake up healer gameplay in an enjoyable way.

    Right now Healing in the majority of content is low. REALLY low. Damage isn't scary, and even when a tank pulls an entire dungeon I find myself spamming gravity and holy and especially on single target boss fights the "rotation" for healer dps is way too simple half of the healer gameplay.

    There is a little variation between the three healers, usually with how aoe works, but the rotation is generally Dot 1 > dot 2 > spam spell.

    Healers spend most of their time doing dot 1 > dot 2 > spam spell. (and only one dot as Ast) Can we get more added to this? Ast has cards so their dps rotation being simple makes sense. Sch is still playing with fairy/aetherflow and they have the most complicated dps with things like Bane, Energy Drain, and Miasma 2, but Whitemage being as simple as it is for having the least things to do really screams "add more to my dps tool kit".

    Either way though please make healer dps more engaging since its half of our gameplay experience.
    (6)

  2. #2
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    The problem is that healer spend 80% of their time DPSing... not the boring DPS rotation.
    (10)

  3. #3
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    If they just up damage I'm going to start saying that spamming benefic I and II is not exciting enough though.
    (3)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Bring back old Clerics Stance.
    (6)

    http://king.canadane.com

  5. #5
    Player
    BiffWellington's Avatar
    Join Date
    Nov 2018
    Posts
    231
    Character
    Peony Jones
    World
    Marilith
    Main Class
    Dancer Lv 86
    I'm gonna have to disagree. Healer DPS is simple because they also have other, more important things to do. A healer who deals damage in a style like the Bard, with so many buttons to press and effects to keep refreshed at all times, would develop tunnel vision too easily and end up dying or letting other people die just from having too much to keep track of. You shouldn't have to be a superstar player to succeed at healing.
    (3)
    She's got a chicken to ri-ide, she's got a chicken to ri-i-ide...
    She's got a chicken to ride, this game's from Square!

  6. #6
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by BiffWellington View Post
    I'm gonna have to disagree. Healer DPS is simple because they also have other, more important things to do. A healer who deals damage in a style like the Bard, with so many buttons to press and effects to keep refreshed at all times, would develop tunnel vision too easily and end up dying or letting other people die just from having too much to keep track of. You shouldn't have to be a superstar player to succeed at healing.
    Current healing gameplay would work perfectly with a full DPS rotation... as healing is mostly done by off GCD abilities. Whatever cast time healing that is needed can easily be compensated by adding a few more off GCD abilities for healing.
    (5)

  7. #7
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Canadane View Post
    Bring back old Clerics Stance.
    pls no ; ;
    (9)

  8. #8
    Player
    LashL's Avatar
    Join Date
    Jun 2013
    Posts
    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    Real talk im with you, im so bored of spending 85% of a fight pressing malefic while tossing in an aoe for the usual boss does X aoe every min or so. All we do is trade off gcd heals with our other healing for everything else anyway.
    (1)

  9. 03-25-2019 07:13 AM

  10. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by BiffWellington View Post
    I'm gonna have to disagree. Healer DPS is simple because they also have other, more important things to do. A healer who deals damage in a style like the Bard, with so many buttons to press and effects to keep refreshed at all times, would develop tunnel vision too easily and end up dying or letting other people die just from having too much to keep track of. You shouldn't have to be a superstar player to succeed at healing.
    > Implying that things can only be a binary "Current Healer" 1 button spamfest or "Bard-esk" juggle 7 oGCD's (With CD refresh procs), maintaining 2 DoTs and a buff while also looking out for other procs to use on yet another skill.



    As things currently stand, Healers would be able to work with like 90% of DPS classes rotations. Given that so much healing is done via oGCD's.

    So it's only oGCD heavy DPS rotations that would be an issue due to conflicting with heals. Of course, the side effect of having to swap between targeting enemies for DPS and targeting allies for heals would also be a factor.

    Though, to be fair, they could try and make damage actually notable and make actually healing with GCD's interesting.

    Like, why couldn't we have a healer that uses combos for progressively stronger heals?

    Why can't we have a HoT healer that gets bonus healing potency when direct healing targets with their HoT on (Similar to how BRD's Sidewinder works with their DoTs)?

    Why can't we have a shield healer who can detonate their shields to do direct healing?

    Etc.

    More involved healing would reduce the need to worry about having interesting DPS combos by reducing the amount of time spent flinging Stones/Malefic's/Broils.
    (12)

  11. #10
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I'd personally be okay with a very slight increase in complexity. But as a healer, I don't want to start being judged on my ability to play as a DPS. I mean, obviously we're already judged on our DPS, and that's fine. But then, our DPS output is not linked to knowing how to use a complex DPS rotation. It's about knowing how to HEAL effectively and get more uptime with our basic DPS rotation.

    As for people who are bored, I would suggest looking at more minute ways of increasing your DPS. What I love about healing is the simplicity of the DPS. I'm a crap DPS player, but even I can do fair DPS on healer because I know what I'm doing when it comes to healing. Being able to focus on other stuff also means I can really get into positional efficiency. Which is something 99% of players don't do. In fact, I don't even see this done by high-tier players in world-first videos. So needless to say, while I respect their abilities, I'm not one of those people who treats them like gods whose every action is unimpeachable.

    The amount of opportunity lost through ignoring micropositioning is likely more than what is lost from things like WHM spell clipping. And yet people complain about that instead of learning how to play a low-movement class.
    (5)

Page 1 of 3 1 2 3 LastLast