No new healer means I really want to take a look at things that I think would shake up healer gameplay in an enjoyable way.
Right now Healing in the majority of content is low. REALLY low. Damage isn't scary, and even when a tank pulls an entire dungeon I find myself spamming gravity and holy and especially on single target boss fights the "rotation" for healer dps is way too simple half of the healer gameplay.
There is a little variation between the three healers, usually with how aoe works, but the rotation is generally Dot 1 > dot 2 > spam spell.
Healers spend most of their time doing dot 1 > dot 2 > spam spell. (and only one dot as Ast) Can we get more added to this? Ast has cards so their dps rotation being simple makes sense. Sch is still playing with fairy/aetherflow and they have the most complicated dps with things like Bane, Energy Drain, and Miasma 2, but Whitemage being as simple as it is for having the least things to do really screams "add more to my dps tool kit".
Either way though please make healer dps more engaging since its half of our gameplay experience.