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  1. #21
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by OcieKo View Post
    Nah, you'd probably have to change targets at least with healing. At least when considering how few multi-target fights are around these days.
    I thought that's what people used mouse target macros for...?

    Oh... but then you wouldn't have a hand free to................err..........to.............pet......your kitty... yeah... pet your kitty that's it... >.>;
    (0)
    Last edited by Reiryuu; 03-26-2019 at 11:06 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  2. #22
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    If futur fights could be designed in the same way as Proto-Ozma (from my experience as SCH,), healing would be much enjoyable (and not enough time for dps).
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #23
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Hustensaft View Post
    Current healing gameplay would work perfectly with a full DPS rotation... as healing is mostly done by off GCD abilities. Whatever cast time healing that is needed can easily be compensated by adding a few more off GCD abilities for healing.
    If it works more or less like the RDM's rotation, I'm in.
    (0)

  4. #24
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I would love to have a build up dps rotation. Like keeping dot uptime and after some time you get a enhanced version with more dmg or no cast time. Like healing is so stale and boring and on whm not fun because you are a cheap blm with lousy mobility.
    (0)

  5. #25
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by OcieKo View Post
    And why they hell are people playing healer if they want more interesting DPS rotations...
    Because when you're playing a healer and 80%+ of the healing is done through stuff off the global cooldown, the player needs *something* to do to keep from slipping into a self induced coma.
    (0)

  6. #26
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Orbus View Post
    Because when you're playing a healer and 80%+ of the healing is done through stuff off the global cooldown, the player needs *something* to do to keep from slipping into a self induced coma.
    Holy spam almost does that to you anyway =p
    (0)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  7. #27
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Orbus View Post
    Because when you're playing a healer and 80%+ of the healing is done through stuff off the global cooldown, the player needs *something* to do to keep from slipping into a self induced coma.
    You could try challenging yourself instead. There's always room to improve, and there's always a way to make it harder. And by taking on those extra challenges, you learn how to heal better in different situations.

    I hate duo healing because it's way overkill on the heals. So I usually just use duo heals to practice a solo heal rotation and micromanage positioning stuff, then go and use those tricks in solo healing situations.

    Nice thing about solo healing is that the DPS to healing ratio is much more balanced. I'm still throwing out a lot of DPS, but I also have to focus a lot more on heals.

    And if that's still too easy, just start getting rid of other things. Solo tank/heal O6S was always fun, with the tank taking so much damage. Or you can just go do content that is actually hard.
    (1)

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