Quote Originally Posted by MariyaShidou View Post
Thunder combo, what problem do you have with it? If one of your Thunder/ra/ga get resisted, it won't start the combo. If it's the MP cost, most people only do two steps combo Thunder -> Thundera because ra does even more damage than ga and instant cast with half MP, except when ga actually crit as last step of combo. Out side of combo however ga > ra, but still the double cost doesn't really cover for it.
It's for moogle fight, and I add the buff for the higher critical chance. With the half mp skill helps a lot. It won't start the combo because it gets resisted?

And Indira I am /sit, but it still takes a while to start.