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  1. #41
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Wow and here I was hyped for DNC to be a healer....

    Now I'm even MORE hyped! Now to find the preview!
    (0)

  2. #42
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Anzaman View Post
    Well, Ranged (Phys) DPS had only 2 options, Bard or Machinist, so adding 3rd there balances things out.

    So it'll be 4 tanks, 4 melee DPS, 6 ranged DPS. along with 3 healers.
    Fixed that for you. It takes some severe mental gymnastics to ignore casters in the "ranged" dps slot. Yet I see it in every single thread talking about it by multiple people.

    If you stand away from the boss and your job is primarily to do damage, you're a ranged dps. Doesn't matter if it's from a piercing object or a spell cast. End of story.
    (12)
    Last edited by Deceptus; 03-24-2019 at 06:04 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #43
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Deceptus View Post
    Fixed that for you. It takes some severe mental gymnastics to ignore casters in the "ranged" dps slot. Yet I see it in every single threat talking about it by multiple people.
    Thematically there's big difference between physical and magical.

    Why not combine all of DPS then? All of them focus on it anyways, bruh. And quite many fights want you to stay close anyways.

    Quote Originally Posted by Physic View Post
    i think the problem is, they want to limit the complexity of tanking and healing, since bad heals/tank are more connected to death. Which limits the design space of healers/tanks. not too many ways to do healing differently without upping the complexity, or increasing the difficulty of keeping players alive.

    aannd people tend not to like high skill cieling jobs with same max benefit anyhow, sooo basically its pretty hard to come up with an interesting new healer.
    I've feeling quite many would be completely fine if they'd copy-paste WHM/SCH spells, change animations and names a bit and call it new job.

    Sorry, ran out of daily posts.
    (0)
    Last edited by Anzaman; 03-24-2019 at 04:52 AM.

  4. #44
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Barraind View Post
    Or just stop adding yet_more_dps. We have 10/11 now, in a place where organized raids cant take more than 4 or 5.

    If healers and tanks can go entire expansions without having new toys to play with, dps can be content with still having almost 3 times as many options.
    i think the problem is, they want to limit the complexity of tanking and healing, since bad heals/tank are more connected to death. Which limits the design space of healers/tanks. not too many ways to do healing differently without upping the complexity, or increasing the difficulty of keeping players alive.

    aannd people tend not to like high skill cieling jobs with same max benefit anyhow, sooo basically its pretty hard to come up with an interesting new healer.
    (2)

  5. #45
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Anzaman View Post
    Thematically there's big difference between physical and magical.

    Why not combine all of DPS then? All of them focus on it anyways, bruh. And quite many fights want you to stay close anyways.
    you could probably combine all dps, though melee will always need a different balancing due to not being able to hit from range
    (0)

  6. #46
    Player
    AkumaHomura's Avatar
    Join Date
    Aug 2016
    Posts
    29
    Character
    Akuma Homura
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Anzaman View Post
    Well, Ranged (Phys) DPS had only 2 options, Bard or Machinist, so adding 3rd there balances things out.

    So it'll be 4 tanks, 4 melee DPS, 3 magic DPS, 3 ranged DPS, along with 3 healers.
    3 strength melee dps, 1 dexterity melee dps, 3 magic ranged dps, 3 physical ranged dps.
    We're just adding extra distinctions for no reason right?
    (2)

  7. #47
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deceptus View Post
    Fixed that for you. It takes some severe mental gymnastics to ignore casters in the "ranged" dps slot. Yet I see it in every single thread talking about it by multiple people.

    If you stand away from the boss and your job is primarily to do damage, you're a ranged dps. Doesn't matter if it's from a piercing object or a spell cast. End of story.
    Quote Originally Posted by AkumaHomura View Post
    3 strength melee dps, 1 dexterity melee dps, 3 magic ranged dps, 3 physical ranged dps.
    We're just adding extra distinctions for no reason right?
    The game itself provides the distinction if you just look at the job lists in your character window or on Lodestone.
    (1)

  8. #48
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AkumaHomura View Post
    3 strength melee dps, 1 dexterity melee dps, 3 magic ranged dps, 3 physical ranged dps.
    We're just adding extra distinctions for no reason right?
    Casters and (Physical) Ranged play differently from one another. The melee are similar enough.
    (1)

  9. 03-24-2019 12:04 PM

  10. #49
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    I'm actually really looking forward to dancer being a physical ranged dps. I know its sucky that healers didn't get anything, but a less rng (hopefully) ranged dps would be great. I'm sure healers will get some cool abilities in ShB to hopefully make up for it.
    (1)

  11. #50
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    There aren't very many people complaining about Dancer specifically not being a healer. People are complaining because we have now gone two full expansion cycles without a new healer job at all, just because they can't figure out how to balance them or make them unique. Most people seem to be simultaneously happy with Dancer and unhappy there is still no new healer, be it Dancer or anything else.

    Quote Originally Posted by Anzaman View Post
    Well, Ranged (Phys) DPS had only 2 options, Bard or Machinist, so adding 3rd there balances things out.

    So it'll be 4 tanks, 4 melee DPS, 3 magic DPS, 3 ranged DPS, along with 3 healers.
    I know this is what they said, and so I'm not directing this at you but at the development team - this is a really stupid way of looking at things considering the way all party content works in the game.
    (3)

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