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  1. #11
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ceasaria View Post
    This is not an excuse (after 4 years).
    Every role suffer from a lack of balance.
    Why Healers should pay the price for it again ?
    This forum section is filled with examples of why he can't bring himself to stir anything new into the healer pot, and instead would try to focus on "healer balance."
    And, I mean, let's face it: if he did add in (a) new healer(s), WHM-dedicated players would have even more to aggro over.
    (5)

  2. #12
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Hoping they don't double down on lilies.
    (2)

  3. #13
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ReiMakoto View Post
    The main problem is there are only limited ways you can actually heal people and have them be different in the current healer set up (direct healing)
    Direct Healing
    Healing Over Time
    Reactive Healing
    Shields
    Channelled Healing
    Healing from dealing Damage

    Compared to what? DPS?

    Cast a damage
    Slap a damage
    Shoot a damage
    Uhh... Damage over time
    ???

    Healing is only limited by the way that Green DPS Healers are set up. Which is where healing throughput is jacked up to high heaven so people rarely need to use GCD heals and instead rely on oGCD instant healing (Which is limited in how it can be designed and still function)

    Fun Fact:

    WoW has had the above mentioned Healing designs incorporated into that games 4 healers for years.

    Holy Paladin has been the class that traditionally focused on direct healing (With Beacon working similarly to Synastry allowing them to heal 2 targets. Making them excellent Tank healers)

    Restoration Druid has been the class that is focused on HoTs. With them having even their main heals at times having a portion of its output being backloaded into a HoT effect, with a lot of synergy with multi-HoTing (Such as AoE healing spells that affect only allies with your single target HoT active on them)

    Restoration Shaman has been the class that is focused on reactive heals as well as splashing (Heh, puns) out into HoTs and direct healing. Its most notable skill being Earth Shield which procs heals when the target affected takes damage (Ahh, I remember the days of running Heroics in WotLK where I'd just put Earth Shield on the Tank, /follow them and then go watch TV and come back 20 minutes later to a completed dungeon...)

    Discipline Priest has had 2 different paths over the course of the game. The primary one being a focus on applying shields to absorb damage, with heals to back up because of CD's between shield application (A debuff on the target of a shield so you can multi-shield people but can't spam onto one person and make them invulnerable). The secondary one was healing by dealing damage, where you'd pump out DPS and smart healing would occur to heal the lowest health target for a significant portion of your DPS.

    Holy Priest has been another direct healing based healer, only with a HoT along with their kit. Their main focus was how they could shift between an "AoE Heal" stance and a "ST Heal" stance making them the most flexible healer.

    Mistweaver Monks have, like Disc Priests, 2 different paths in the game. The first being a channelled healer where their main heal was channelled on a target. With other things like a HoT that bounces around to random targets to multi-HoT (As well as heals that consume these HoTs to heal a bunch on said targets). Their second path was that of a melee DPS healer, where they went and punched things and did some healing based on damage as well as weaving in instant healing skills using combo points.

    FFXIV having Shield healer, HoT healer and "Lel I do both" healer is not exhaustive of design space for healing, much like how DPS haven't exhausted their design space either.

    Quote Originally Posted by ReiMakoto View Post
    so the only way to diversify healers would be to change how they dps, which they'll never do while the dev team maintains the attitude that healer dps is optional.
    They can change how healers DPS, they can change how healers provide party support (AST has cards. SCH has a CD skill. WHM... Cries in the corner). They can change how healing is done to make room for healing differences (There's no reason that the framework for healing has to be: Smol heal, Big heal, AoE heal, Instant heal (w/ HoT or Shield)) an example is something like how Adlo is mostly a shield compared to Cure II/Benefic II which are just direct heals (For example, if one of them was a designated "HoT healer" then perhaps one could have some of its potency in a HoT effect after the direct heal).

    They can maybe try and change how damage works so it's less predictable and less condensed into specific Tankbuster/Raidbuster skills so that it's less feasible to just use oGCD's to heal most things.

    They can try and tie in damage dealing skills into healing output and vice versa.

    There's so much they can do with healing that can diversify healing classes, even among the current systems of XIV.
    (12)

  4. #14
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Are all 3 healers looking at a rework level change then?

    I hope we don't just get 4 new buttons 2 of which are upgrades of existing skills, useless traits and a terrible gauge again....
    (12)

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Yoshi-P
    As for Healer 3 jobs, where I have a hard time balancing, I would like to focus on balancing 3 jobs in 5.0, rather than adding jobs.
    JFC it's the same bloody excuse he used for Stormblood. . .
    (15)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #16
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MintnHoney View Post
    This forum section is filled with examples of why he can't bring himself to stir anything new into the healer pot, and instead would try to focus on "healer balance."
    And, I mean, let's face it: if he did add in (a) new healer(s), WHM-dedicated players would have even more to aggro over.
    I don't know, DRK was/is in a "bad" situation as is the WHM, but tanks have a new job.
    Remember all the (constructive) DRK threads during all this expansion ? SE answered to one of them (unlike us) and clearly said they needed to rework the DRK, so...
    What can't we have the same thing for us : rework of WHM and a new healer job ?
    (7)
    Last edited by Ceasaria; 03-24-2019 at 09:36 AM.

  7. #17
    Player
    Levy9's Avatar
    Join Date
    Nov 2015
    Posts
    114
    Character
    Papaneja Zazaneja
    World
    Famfrit
    Main Class
    Machinist Lv 73
    Player expectations for healer design variance and balance is going to go through the roof due to not getting a new job for two expansions. I think people would be a bit more lenient with the flaws amongst the healers if they had gotten a new job to consider, even as a co-healer for those who wouldn't have played it themselves.

    Getting nothing puts a tremendous amount of player attention on what they're actually going to do to make healing seem fresh and varied without a new job.

    One of my core issues with healers may only be fixed with a new healer and that's aesthetics. I've played games with Pyromancer healers that cauterize wounds, Shaman healers who command spirits, Occultist healers that utilize dark magic, non-mage healers that use tech and gadgets. Mechanically, I prefer healing to DPS, but none of the healers themselves are aesthetically appealing to me. Every healer in FFXIV uses sparkly, shiny Aether magic to heal wounds. All of the lilies, pixie dust, fairies, butterfly wings, dresses, etc, just aren't my thing, despite liking the gameplay concept of healing.
    (6)

  8. #18
    Player
    Seoleim's Avatar
    Join Date
    Jun 2015
    Posts
    8
    Character
    Neon Sonata
    World
    Brynhildr
    Main Class
    Scholar Lv 70
    Since this seems to dash all hope of a secret, unrevealed healer job in 5.0 then I would hope to they have a near full rework level of change coming to the ones we do have. Something to really make them feel fresh and interesting to play again. Since I main SCH, off the top of my head I'm thinking an ability that allows you to merge with your fairy and it effects the way you heal depending on the fairy you chose to join with.

    Eos combining
    Physick heals twice.
    Succor puts Whispering Dawn on everyone.
    Sacred Soil buffs everyone with Fey Covenant.
    Indomitability heals for 10% more (Fey Illusion)

    Selene combining
    Physick heals triple
    Adlo always puts crit strength shields on a target.
    Esuna becomes an AoE cleanse ( Fey Caress)
    Chain Stratagem puts a 5% vulnerability debuff on mobs for it's duration (Silent Dusk effect changed from silence on mob)
    Succor buffs all attack, cast, and recast speeds by 5% for 30 seconds, once every minute (Fey Wind)
    (0)
    Last edited by Seoleim; 03-24-2019 at 09:41 AM.

  9. #19
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90
    I'm just... kinda numb.

    I really hope they live up to their own expectations now, which is to actually balance the jobs instead of repeating a 4.0 situation with horrible, unnecessary RNG on traits and abilities that they will inevitably remove later on (AST/SCH 68 traits and WHM lilies). Don't even get me started on vanilla Plenary Indulgence. Seriously: What. Were. They. Thinking?

    I'm not hopeful for more balanced healers, but I hope they improve their vision for the new healers. I can forgive bad balance if what they're trying to do is neat and interesting. If lilies worked off of dps, for example, then I wouldn't mind if they were not balanced as that shows the devs know how actual players play the job.

    As of now I don't have hope, don't have expectations, and don't have any hype for healers at all in 5.0. I'm not hyping myself up for May on the certainty chance that I'll be let down again.
    (0)

  10. #20
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kalise View Post
    WoW has had the above mentioned Healing designs incorporated into that games 4 healers for years.
    That was MoP/WoD healer design - and several of those have shown, while fun to play, to have signficant downsides.

    Absorbs - and we're seeing the same in FFXIV - generally make the game less fun for other healers (= you have far less to heal when the big stuff is absorbed) and make encounters vastly less dangerous (you just use whatever big absorb you have before dangerous stuff). WoW signficantly reduced all absorb healing due to that.
    Melee healing puts rather difficult encounter mechanic restrictrions on the melee healer. Monks (and Paladins) were essentially immune to any healer/ranged mechanic - if they weren't, you'd either nuke melees, or if they require movement, just be unable to heal. Both are two not workable states for a healer.

    Even with that, we still have Direct Healing, HoT Healing, channeled healing and dps-to-heal in WoW... with 6 healing specs that all play differently enough.

    FFXIV on the other hand slapped the base healing toolkit on all classes - which is mostly unused - healing is taking care by off-GCD abilities (which are rather similar for all classes). Rest of the time is spent casting Broil, Malefic and Stone, yay.
    (2)

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