First limited jobs and now limited races? Gimme a break


First limited jobs and now limited races? Gimme a break
im sure this is a april joke only 8 days left XD



Aww no RDM pimp hat on Viera. Oh well. I think it would've looked cute :c
Full face helmets would be an issue with clipping. Ever played wow? they have to really stretch some of the helmets to fit the Tauren and Worgen. And a lot have flat faces in this game. Things like hats, glasses, and circlets I'd imagine would be a lot easier to work with.


Small indie company. Please understand.
Oke, so no helmets, but no glasses either... wtf?
Player
Yoshida specifically states the reasoning behind this move, and they are very valid reasons. They're reasons used in other games with beastial races mixed with humanoid ones. Not only that, we get more options for character creation - even moreso than the other races.
People have been clamoring for a beastial race. Have been insisting on more customizable options in character creation. Have been absolutely demanding Viera have the option to be more beastial like Fran the moment they were debuted. The devs are giving us these options. Covering them all up with a helmet defeats the purpose entirely.
And I gotta quote this guy in that link, because he explains the more technical part of this problem perfectly.
So can we stop trying to have our cake and eat it too for once?Originally Posted by syriquez from Reddit
Also ITT: People that have no idea how the models function in this game.
A new beastly race, with both male and female variants, would require doubling the current size of the gear model library. Literally doubling it. Just to add one race with unique shape assets in both a male and female variant. Dead fucking serious. And if you just made the Hrothgar's male-only design, giving it completely unique PC shape assets that have to accounted for would still entail recreating 50% of the gear model library. People thinking that it's a simple undertaking have no fucking clue how anything works.
People already piss and moan about the devs spending motes of time on shit like Mahjong. When something like Mahjong can easily be a side project and has zero impact on the bucket of resources going towards "real content" development. But a new "beastly" race? Let's think for a second (I know, that's a hard thing to do but bear with me) about what that means. They have to dedicate a not-insignificant portion of their skilled PC gear modeling and texturing team to implement this. A side project like Mahjong draws from a general development bucket and doesn't require the skilled input from your modelers, texture artists, etc. Rebuilding your entire library of gear? Yeah, you're going to need.... Your inventory systems experts so that you can figure out how to stuff the game with +100% more gear models than it had a year ago.... Your modelers and texture artists to figure out how to create approximations for tons of existing gear to work for this new PC shape that never existed before this point.... Your animators to dedicate a shitload of time to making the gear move and figure out how to handle the boatload of clipping issues that are going to happen.... And a shitload of testing by everybody in general to figure out the sheer amount of clipping and other bullshit that's going to go into this.
Crying about a new "beastly" race is literally the dumbest fucking thing in terms of wasted development resources. It would actually require its own division of art, modeling, and systems programming to accomplish.
Last edited by SoulEchelon; 03-24-2019 at 07:19 AM. Reason: actually "quoted" him
But...but....visors, glasses and the blindfold (if it counts as 'glasses') are among the best head slot glamours...
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