Traditionally, the dancer job sat in the back row and danced to bestow party buffs or inflict battle-wide status effects, and thats it.But that tiniest of (im)balancing gimmicks isn't going to make up for a poor connection to job aesthetic. We have a quick, lithe, poised job that has traditionally been of hybrid range and capable of weaving through battles and instead we make sure it has no reason ever to dodge, does not weave through battles, and can instead simply turret from range however it likes...
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