
Originally Posted by
PangTong
I was already pretty much certain that this would be the outcome all the way back during Paris fanfest when they were so clearly avoidant about mentioning male Viera, but I wanted to wait until it was officially confirmed to make my statement about it.
Obviously, this is a massive and frustrating disappointment. I had no personal stake in male Viera, I wasn't interested in playing one. However, I'm not so blind that I cannot recognize when something is an obviously good decision. When you run a business, selling a product, the feedback you receive from customers about that product is a valuable asset. When customers overwhelmingly give you direct, earnest, specific and voluminous feedback about specific changes they want to see, you should be thanking the gods for your luck. An obvious choice, a clear path on which to direct your work, that you know for certain will please your customers, drawing praise and attention to your product and business.
Square Enix did not do that.
In a game that secured its entire existence and success on the concept of correcting past mistakes and humbly listening to your customers, it feels like nothing less than a total betrayal for them to fly in the face of such overwhelming feedback. The customers and community, in this instance, were patently ignored. There's no other way to slice it, the fans were totally ignored. Square knew what the fans wanted, but ignored them. For what reason? Nothing but the whims and caprice of the producer and director? This decision appeases (effectively) no one, and does nothing but attract criticism and bad press to your game. Yet they went ahead and did it anyway.
It is so frustrating that my only route for feedback is this insignificant, impotent little post that will simply be buried and ignored under thousands of posts just like it. What I really want to do is grab Yoshida by the shoulders and shake vigorously while yelling "WHAT WERE YOU THINKING?" Can you actually give satisfying reasoning for your business decision, or was it purely a flight of fancy? To not only deny the choice that your users are asking for, but to go with something that has never been introduced, mentioned, or even hinted at, in a style (big beefy dudes) that both historical polls and in-game data suggest is not at all popular or desired?
Based on previous interviews on the topic of Viera, this whole thing reeks of something Yoshida did on his own, against the advice of his co-workers, which only makes it all the more baffling. After building the game this far, carried by the good will of the users and an honest intention to correct the mistakes of the past and deliver something that people want to play, it's nothing short of shocking and depressing to see this team repeat the mistakes of 1.0.
If Yoshida and the dev team have any respect left for their players, they must offer the following: A formal apology for introducing genderlocked races against the will and wishes of the community, and a promise that the missing genders will be introduced and implemented into the game before 6.0. Obviously they will not do this, so I can only hope instead that a large number of people cancel their subscriptions and their Shadowbringers preorders. I hope that Yoshida is made to see the rewards that pride and arrogance earn him.
To addend: This is bigger than just some genderlocked races. It's a decision that shows without a doubt that this dev team does not care, and will not listen. It shatters the good will and confidence of the users they had built up over so many years. Even if it's not something that bothers you personally, your faith in the game should be shaken. Yesterday it was limited jobs, today it's genderlocked races. Tomorrow, who knows? Certainly nothing good.