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  1. #1
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Senya Nafilia
    World
    Raiden
    Main Class
    Bard Lv 83
    Quote Originally Posted by Lauront View Post
    I think their way of handling it is utterly silly, but in the end, they design the game, and then bring it to market. As a work of art, the producers of it will have their preferences on what they put in it and how to present it. They are perfectly entitled to do that, and of course people are perfectly free to reject the product. I don't quite see there being huge demand for Hrothgar in the way they've been added, and monitoring the active figures a few months in will probably be highly revealing.
    This is not how designing an AAA game usually works. Choices like this are not driven by artists, but by suits.

    But either way, no matter how you justify the decision, the way they handled revealing the information was definitely poor.
    (7)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Aruktai Oronir
    World
    Cerberus
    Main Class
    Samurai Lv 52
    Quote Originally Posted by Efrye View Post
    This is not how designing an AAA game usually works. Choices like this are not driven by artists, but by suits.

    But either way, no matter how you justify the decision, the way they handled revealing the information was definitely poor.
    It doesn't change my answer, who specifically makes the decision. The company as a whole is the outfit putting together and tendering the product and I maintain that they remain free to do so on terms they are willing to do so. However, the comment I quoted was about a developer's own preferences factoring in, in any case.
    (0)
    When the game's story becomes self-aware: