


No, we can keep this. It actually gives a dynamic feel and complexity to what most people would already surmise as a simple class. I mean, it's not even that hard to begin with considering the changes they've made to Transpose.
On the other hand, can we do something about putting fireworks in freaking everything as rewards.
Last edited by Sigma-Astra; 03-21-2019 at 09:13 AM.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

-Eureka. The fact that resources were taken away from more meaningful content to make it is very upsetting.
-Too much of the same. If ShB's new content is only going to consist of POTD 3.0, beast tribes, and Eureka 2.0, then I am going to lose interest very quickly.
-24 mans connected to the story line of another game. I had a hard time following the SB 24 mans since I never played Final Fantasy Tactics. I suspect I'm going to have an even harder time following the ShB 24 mans since I've never played any Nier games either, which is more than a little frustrating.
-The MSQ having a split focus like it did with Doma and Ala Mhigo. It felt very clunky.
They are relic weapons and they have been way more comfortable to get as the eureka weapon! I say that as a person that had several ARR and HW RELICS.No offense to you personally, but I wish people would stop using "relic" to refer to both ARR's and HW's long-term weapons.
ARR's was "relic", but more specifically it was "Zodiac".
HW's was "Anima".
Anima was MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH better than relic to get. It was still somewhat of a pain in the rear, but much more tolerable. ARR's relic was absolutely, horribly, ridiculously terrible, and I think is primarily what Ritsuko is referring to. Anyone that claims ARR's relic was better to get than Eureka never got their ARR relic.
And to be frank, Eureka is MUCH less of a pain to get than even HW's Animas were.
The bottom line though, is this: Relics/Anima/Eureka weapons are never going to get easier or less time-consuming to obtain. That's the entire point of them. They are meant to be absurdly long-term goals.
Do you want to know why they have been way more comfortable? You didn't have to do the same shit all the time and for several things you had different ways to archieve your goal. With the eureka weapon you can only do one thing and thats eureka, no real variety in any way, just straight up eureka.



anything that looks like or plays like diadem.
Dump the near-impossible MSQ solo instances like "The Will of the Moon" Or, at least, let us resume them after the last stage completed, instead of having to do them over and over again from the start. Imagine if you had to start a dungeon or raid over from the beginning every time you died (wipe or not)..
Limited jobs...




While I too would prefer to never see them again, if there has to be another Diadem/Eureka, put it at the launch of a patch, not halfway through. The long-term grinding stuff should be available earlier if it's supposed to keep people playing. Ditto for PotD/HoH.
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