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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Dump the near-impossible MSQ solo instances like "The Will of the Moon" Or, at least, let us resume them after the last stage completed, instead of having to do them over and over again from the start. Imagine if you had to start a dungeon or raid over from the beginning every time you died (wipe or not)..
    (0)

  2. #2
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by SamSmoot View Post
    Dump the near-impossible MSQ solo instances like "The Will of the Moon" Or, at least, let us resume them after the last stage completed, instead of having to do them over and over again from the start. Imagine if you had to start a dungeon or raid over from the beginning every time you died (wipe or not)..
    Stroooongly disagree.

    In dungeons and other group content, I like the current level of difficulty and I don't mind that players have the ability to carry each other if someone is underperforming slightly. It would be an exercise in frustration if peak performance was required of everyone at all times outside of Savage content.

    However, the game needs to also have git-gud-checks, like Will of The Moon, where individual players are required to display a bare minimum of competence to proceed, so that, as the complexity and difficulty of content increases, they don't go into group content expecting to get carried all the time.
    (5)
    Last edited by Bonbori; 03-23-2019 at 09:08 AM.

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bonbori View Post
    Stroooongly disagree.

    In dungeons and other group content, I like the current level of difficulty and I don't mind that players have the ability to carry each other if someone is underperforming slightly. It would be an exercise in frustration if peak performance was required of everyone at all times outside of Savage content.

    However, the game needs to also have git-gud-checks, like Will of The Moon, where individual players are required to display a bare minimum of competence to proceed, so that, as the complexity and difficulty of content increases, they don't go into group content expecting to get carried all the time.
    IMO that was basically what Steps of Faith was in HW at launch and Shinryu normal on SB launch were as well. However too many people didn't want to "git-gud" so SE catered to them and nerfed the duties which personally made things worse for the rest of us in the long run... >.>
    (2)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    IMO that was basically what Steps of Faith was in HW at launch and Shinryu normal on SB launch were as well. However too many people didn't want to "git-gud" so SE catered to them and nerfed the duties which personally made things worse for the rest of us in the long run... >.>
    Wait, when did they nerf Shinryu? I know it goes faster now, but that's because we hilariously outgear it.
    (0)