Best Decision: Allowing cross play, adding plenty of things to do.
Worst Decision : Limited jobs, retainer system is awful

Best Decision: Allowing cross play, adding plenty of things to do.
Worst Decision : Limited jobs, retainer system is awful
Good idea:
Bad idea:
TBD, Japan fanfest hasn't happened yet



As of this moment...
Best decision: Making it so every job can be played on a single character. This is what literally makes this MMO stand out from the crowd.
Worst decision: The formulaic and sometimes stale content cycle. This past expansion has probably been the least exciting for me because of this. I'm hoping ShB shakes things up.

Best: Nuking 1.0 with BAHAMUT
Worst:
JP Fanfest happening before 4.56 drops, meaning they cant say anything about the story and EVEN MADE A JOKE ABOUT THAT AT EU FANFEST.
Nah, that's what the live letter on Saturday is for, talking about patch 4.56+. The keynote on Friday will be about 5.0, and then there will be more news in the future as the job changes won't be told until later.





(imo)
Best: Not giving up on FFXIV.
To lightly expand, coming out to the fans, giving free play time, giving a reward to those sticking around, at least what appears to me listening to the fans (I know they can be stubborn sometimes but imo it appears they listen and it's sometimes a good thing that they have their own vision that we can't affect). Not saying it's easy or always perfect but I feel if they improve on the qualities and philosophies that made FFXIV not die that they're doing the right thing.
Worst: Whatever is at the crux of the memory issue with housing, glamour, and account bound issues - that's the worst lol.
To expand - you've got account bound city purchases on most western cash shops, WoW (and a few others that come to mind) have nearly every item in the game glamour logs (thousands of slots saved), and FFXIV housing cannot meet the amount of players (AND FC) that could qualify for a house. In particular I feel sad about the housing issue because I feel visually what they have done on the inside is really nice, and if they were able to give players more power outside and inside (and all players) that we'd see a lot more features and neat items introduced to the system (because there'd be more demand with a lower barrier to entry and no concern about losing it).


Best: Ultimate
Worst: Mog Station
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

Best: recreating the entire game for 2.0
Worst: Adding the ability to purchase extra retainers but not ever giving us more inventory space for free.

Best: Putting in the effort to make each and every raid encounter a beautiful, memorable, thematic experience that can be enjoyed for more than just expectations of loot.
Worst: Allowing the aforementioned beautiful content to die, despite the amount of effort they put into it.
Would that I could go back and actually enjoy a fight like NidhoggEX in it's prime with more than a tourists party.
Letting old content die makes some degree of sense in a lot (or even most) MMOs. It's usually not an experience of cinematic quality, so even though it may be fun, there is one less reason to maintain it. But FFXIV is different. It's major content is made to be memorable and often meaningful. And the consequences of that are what simultaneously make it the best and worst game around.
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