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  1. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dualgunner View Post
    You want me to have to decide between Dark Knight and Devil Trigger for my Dante alt. >:CCCCCCC


    *in devil may cry scoring/combo voice*

    DECIDE!

    To be honest Dark Knight could have a sort of enraged thunderous and void aetheric aura effect (like warrior's enrage, just hopefully mechanic different enough to warrant it not feeling like a copy). But in terms of transformations I feel like we could get a lot more mileage out of "dark transformation" if it wasn't bound into Dark Knight, which is the hope here with this job :3.

    Also share picture of alt if you have/want .

    Quote Originally Posted by Shurrikhan View Post
    So, some manner of Wildling/Morpher/Voidwrought?

    I tend to really enjoy hybrids with the ability to rapidly transform (ideally, far more viable to transform to or especially weave in than WoW's Druid forms), so at a glance, I think I'd be all for this.
    Yeah the idea is definitely to be shifting through forms and not just picking a route like you see mostly in WoW. There is supposed to be mechanical / strong feeling difference between each form but still fit within the narrative of FFXIV gameplay (like I'm not suggesting this one job can on the fly be main tank, main damage dealer, and main healer lol).

    I could see some more fluent in and out transformations being suggested but as you see from the skeleton system I suggested it was mostly to allow each form to build into a cumulative finale, a sort of coup de grâce. I felt if forms shifted too fast it might be difficult to do that, but mobility was definitely a thought to give the job a sort of high octane feeling.

    Melee being this almost zerg like relentless ravenous demon, the ranged feeling like some epic arcade mecha game with those lock on rockets and sweet strafe maneuvers, mage being more of a puzzle with a few clever movement tricks having to do with the void spheres but still pretty great pace in that while there would be heavy casting it wouldn't be burdened fully on you (like summoner feels pretty movement fast for being a mage), and finally bruiser would be more powerful the more damage/damage sources you take so it actually has justification to be used in solo play outside of trying to punch up through level barriers - an issue which titan egi suffers. Also when you take on a bunch of enemies at once that tends to feel pretty cool (lending to that high octane concept, the job should feel like you want to lean into the chaos - and the shifting gamepaly mechanics I think help gather players who don't want just one type of play style in one job), now of course I mention balance must dictate the bruiser form can't replace a tank lol but it would be a fairly impressive form if minor details in a group dungeon go wrong (like an add or two, or just to hold a boss for a few seconds while the healer raises but unless the tank 'vokes asap you're going to go splat).

    Quote Originally Posted by Theodric View Post
    I liked Shadow Hearts. It's such a brilliant gem of a game. I'd be all for something like this.
    YEEEEEEEEEEEEEEEE! Before that thread I refrenced in the post I would reference Yuri (Shadow Hearts hero) first because I was like "I want that, I want - that -" but to be honest Vincent is probably a faster easier reference for a crowd of people who play FF games, which is why I used it first for this thread's title.

    Quote Originally Posted by manamoppet View Post
    Hmm... I'd consider it if we could do something like choose the aspect of the transformation - choosing between light and dark. Maybe if one could turn the "cape" inside out to do that maybe? Sort of like wearing a fur cape lined on one side with e.g. Amdapor Achamoth scales/Kuribu feathers for mage and ranged, and the other side with fur from e.g. a Coeurl and Behemoth for melee damage and defence increase.

    Going by the categories above, I'd imagine it would go like:
    - Bruiser could be Behemoth
    - Damage dealing melee could be Couerl
    - Damage dealing ranged could be Hippogryph, Waukkeon, or Zu
    - Magic damage could be Achamoth/Kuribu, or later something else, like Apa, and Steppe Anala
    The transformations could also come from other beasts of course.

    Slavic and Norse mythology spoke about people (werewolves) transforming at will by wearing wolf skins, so if FFXIV were to implement something like a transforming class I'd take a look at those influences as well. Also, Norse berserkers were supposedly fighting in trance-like states, while wearing either wolf, bear, or boar skins. To go berserk for a berserker was considered akin to a transformation for the berserkers as well. So that could be used as inspiration along with the Trance used by Terra from FFVI as an ultimate finisher or LB3.

    Edit: A full beast transformation probably couldn't be implemented, but if something like the aura effects from Dragoon and Summoner were used to indicate the transformation, it could probably work.
    A duality system to mix up the transformation mechanics could be really neat, could also look cool visually as you go from one to the other! Of course personally I prefer demons, so the light side would be angelic, but I do think a coin mechanic could be fun to flesh out and improve the rotation (to keep it from being too laid out as "this is it, this is your rotation - don't deviate").

    One of the things mentioned in the other thread I referenced was Morpher, we could consider at the same time this job is released there is a limited job inspired by transformations but in the classic vein of morpher. Morpher in FF (just explaining to everyone, not specifically thinking you don't know) is like a Blue Mage of a specific monster type - rather than learning a spell from here and a spell from there the morpher takes on the whole aspect of a monster, giving them a lot more focused power but a lot less diversity power. So rather than just bad breath you'd be the whole honking morbolo with vine whip and all. So if you wanted some animal transformations I think we could see that in a limited job morpher, if this job is released around the same time it might also take away some of the baggage people feel about limited jobs (since this would be the main job transformation style).

    Anyway just wanted to mention morpher could be an avenue for transformations too, although more likely to be limited or "advanced job" than just a normal job (advanced being a mix of normal and limited, which helps paint a full picture but also set proper limitations for party play).

    Trance lore could be used in either job too, definitely - especially as it's a FF concept (like mist or crystals).

    Question though, why couldn't a full beast transformation be implemented? In MMOs that happen to have transformation jobs they often do a "full (type here)" transformation. Of course in the general concept I'm going more void/monster than beast (not trying to make a druid per say), so I guess I might ask "why can't one do a full pomander of wrath/lust" (items from deep dungeons that transforms you into a monster temporarily).
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    Last edited by Shougun; 03-20-2019 at 01:08 PM.