Theyre actually talking about an exploit whereby if you die literally right at the start of a fight and release, the game teleports you back into the fight when you res at the dungeon start. So yeah the only way self destruct is a gain is an exploitBlowing yourseld up at the start of an encounter means you get weakness when you're rez'd and also miss out on getting in as much damage as possible during the time raid buffs go out at the start.
If the boss is about to go untargetable, it's better to use Moon Flute, burst hard and then ignore the debuff during the time the boss is untargetable as opposed to boss is about to go untargetable, better cast this five second non-damaging spell and then stand in one place for ten seconds.
This reads like something someone who never did a normal mode raid would say.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
not sure if its an exploit, because only blue can take advantage of it, and blu is made to break things. This is why the class, is not supposed to be in the endgame, it has a number of things which are kinda broken.
Its also worth it if its going to end the fight, or its more damage than you can do otherwise.
ending a moonflute combo with self destruct, well for regular dungeoons, it takes about 3 blue mages selfdestructs to kill a boss, so basically you only have to get 80%, however if you are talking about other more hardcore encounters, lets just say a level 50 blue can do 30k with self destruct combo. so, basically, if there are 5 of us, thats 150k.
just now, on turn 4 nael, that looks to be about 3-5% health. that means 15-25% health can be done to a high end boss. thats a signifigant portion of his final health pool, which is generally when a boss is at their most dangerous.
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