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  1. #51
    Player
    MrMagic's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    157
    Character
    Mr Magic
    World
    Ravana
    Main Class
    Red Mage Lv 90
    No to this. If I'm selling a stack I want to monitor and modify the price of that one stack. If people could just take a small amount, I may need to change the price more often to get rid of the entire slot from my inventory. Take what you need and resell if that is what you want to do but I want my stack sold in one transaction.
    (2)

  2. #52
    Player
    BoazJochin's Avatar
    Join Date
    Jun 2017
    Location
    Central California
    Posts
    53
    Character
    Caiko Kitteh
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Barraind View Post
    I MUCH prefer that option. Or WoW's. Or Everquests. Or basically any other game, as both a high-volume seller and high-volume buyer.

    I want to be able to list items at the cost they're worth to me, in one stack, and be done with it. I dont want to spend half a retainer slot sorting out a stack of things you arent ever going to buy more than 4 of at a time into stacks of 4. I want to list all x many, at one price, and let people buy them.

    Similarily, I want to walk to a mb and buy the X cheapest Y items in as few button presses as possible and be done with it.

    14's system is clunky, takes way too much time, and is just blaaah compared to basically any other games auction house / market board / bazaar system. Its the least friendly for both buying and selling (and given its exceptionally limited to how much you can sell...) and I spend significant amounts of time hating it.
    this is a bit how the ffxi system was. we didn't know who we bought from, we just bought stack. but then again everything was individual or stacks of 12.
    (0)

  3. #53
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    As someone who played WoW for years I can't see how anyone would think WoW AH is better than FF MB.

    As someone who focuses on crafting, gathering and selling on the MB (instead of buying from the MB) I wouldn't fancy such a change. As some others said it is not laziness why we sell high stacks. They sell. We make money. And we save retainer slots for other items we are selling. I have retainers for everything. One is selling equiment only. Other is selling crafting materials. Third one is selling minions, orchestrion rolls or housing items.

    So basically when I got lots of free space (because lots of items sold) I DO make smaller stacks. I actually bought a stack of 20 fish today because I needed two of them for my aquarium (and I hate fishing myself). The fish sold for 1k each (so 20k in total). But there weren't any other smaller stacks or cheaper stacks. At the moment I'm selling the other 18 fish I don't need in stacks of 6 for 2k each. And they sell. I only got one stack left.

    So maybe - but just maybe - it is not us, who are lazy to make small stacks for you. But maaaybe - just maybe - it is you, who is too lazy to bother with reselling the items.
    (5)

  4. #54
    Player
    GoofballRat's Avatar
    Join Date
    Jan 2019
    Posts
    18
    Character
    Goofball Rat
    World
    Zodiark
    Main Class
    Fisher Lv 67
    I read pretty much the whole topic, and as a person who both buys and sells all kinds of things, I would be in the middle, if it wasn't for one fact on my server at least: the already low prices. Because of that I'm against what OP suggests, we already have so low MB prices on some items that you can sell the extra to vendor and not lose a single gil. When you have that low prices, you just can't be in favor of these kinda things.

    Besides, now it's actually challenging to sell stuff, directing profit to the wise. It gives me joy when I sell in this kinda system because I know I earned it. Not so much in games like WoW where MB was a necessary evil, a drag, something you do even though you get no joy from it, because there's no effort except to undercut as much as you can.

    And neither in WoW nor FFXIV I undercut everyone always: in at least 50% of my sales I list the items higher price than the 2-3 current cheapest sellers, and I still sell them most of the time. A lot of players don't seem to have internalized that yet.
    (2)
    Rats are fierce, intelligent, social, emotional, cuddly and have a sense of humor. That why it's an honor to carry the name of Rat.

  5. #55
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    I'm firmly in favor of the EQ2 system, but I only heavily used the board on PVP servers where the value of being a crafter alone was sky high. An item is an item regardless, and bulk buyers benefit by being able to simply take out all the cheapest options, if people who don't spend 10 hours a day gathering put up a ton of small stacks, bulk buyer simply eliminates 5-10 listings in a few seconds. And when people talk about the listing order competition, the current system makes that WAY worse, say someone is selling 5 full stacks of the same thing at the same price... that's 5 slots taking up space, 5 things that need their price updated if anything goes under it, and 4 less things that can show up at a time.

    For those about supply and demand... imagine if fabric stores required you to buy the whole 100yd roll or nothing. They'd pretty much have no reason to sell to people, only clothiers. Even for bulk orders not being able to choose how much you need can be detrimental, imagine wood only being sold by the ton, building a house need 2.25 tons of wood have to buy 3 tons. Your solution, don't worry about the other .75 tons you just need to get into the business of selling wood on top of being a builder. Argument comes up, well unlike IRL shipping costs, building costs, and advertising costs don't exist, but storage space is limited, oh hey you wanted to buy mats and sell what you made... sorry you need 30 slots to sell off worthless mats because you had to buy an extra 5-20 of each.
    So player is down to:
    A. Sell Less of What They Want, and lose customers when they don't replenish their supply in real time.
    B. Use also limited storage space to hold it indefinitely til next use, storage space is already a real issue with glamour alone.
    C. take a huge loss on the vendor sale of items just to not screw yourself over since buying enough mats for everything you needed wasn't an option.

    Hell if it was an option in this game, I'd probably spend more time order-made crafting in this game than fighting mobs like I did in EQ2.

    Also in my experience from EQ2, people who sold in bulk tended to sell higher than people who sold in small quantities. So if now is 1k bulk, 5k individual, after would be more 3k bulk, 2k individual, but you'd have less than half the listings. Also market price adjustment gets easier to do for people who specialize in brokering. Individual sales usually got eaten up by bulk sellers for more popular items, and large quantity stacks are harder to use for market price adjustments, given the current item cap is vastly larger than the current sale stack, actually makes one person ridiculously affecting prices easier given that each chunk has to be sold for less.
    (2)

  6. #56
    Player
    Justadude's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Zelda Hyrule
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    So after reading most of the replies here, i am likely to believe that those who are a hard no on this type of market structure have absolutely no experience with similar, yet better designed marketing systems. Put simply the FF14 marketing system is nearly identical to EvE online's, if you hit the developer in the head with a monkey wrench and he suffered a concussion.

    Things that are similar:
    Regional Taxing
    List price sorting.
    Limited sell orders

    Things that are different
    all regions are visible
    entire listings must be purchased
    no buy orders

    Now it is very well possible that SE purposefully injured their market developer so as to be just different enough to avoid a copyright lawsuit. In which case legal is the reason we cant have nice things. That is just pure speculation though.

    Lets outline exactly the features of the ideal system would be.
    Instead of each item listing being sorted by price AND seller AND stack.
    each listing should be sorted solely by a total of listings at a sorted price.
    so for example, instead of seeing 4 listings of hemp cloth for 30 gil for 4 stacks of 99 by the same person, i would only see 1 listing for 30 gil that has 396 units of cloth.
    lets expand this scenario to multiple people selling it at 30 gil per unit but different stack amounts.
    again i would see 1 listing for hemp cloth at 30 gil per unit but now i would see say a total of a couple thousand units.
    then ofcourse i would see few listings at ridiculous prices of say a few thousand gil per unit. we have all seen that one guy who has to sell his copper ore for 999 hundred million.
    So the question comes in ok, so who get paid when product is bought? I believe it would work like this:
    the youngest sell orders get filled first. if you notice you are getting undercut or find yourself in a saturated market, lower your price and undercut more. Notice how this competition is exactly the same as the current one.

    Now for the bad news... the market in its current state is largely exclusively for those leveling their crafting. nearly everything that can be made by a crafter that is beneficial to someone PVE is also available from a NPC vendor or quest/leve reward often times is better than what you could get from a crafter. leaving really only one exception the entry level endgame ilvl 380 gear. everything else is just glamour or used to level crafting. so ultimately the market itself is largely niche and this wall of text is mostly irrelevant. So until the demand for the end products expands farther outside the realm of crafters there really is no need to change the current system outside of convenience
    (1)

  7. #57
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Justadude View Post
    the youngest sell orders get filled first...
    So, have I got this right? In your 'ideal' system, if I have lots of retainer slots free and I want to sell something that usually sells in small quantities there would be no longer be any advantage in me breaking the stack but there would be a huge advantage in constantly re-listing my wares so I'm the youngest listing. Sounds irritating tbh.
    The system we have now allows me to choose the quantity I want to sell and the price I want to sell it for and then I can forget it. If I'm not in the mood for MB PVP and the constant checking that usually entails, I'll avoid markets with high competition and just leave sales ticking quietly while I go do something more interesting. Your system seems too much like work to me (for sellers that is). None of the arguments you've put forward convince me change is needed or will benefit anyone long term. I still think the old adage applies, 'if it ain't broke, don't fix it'.
    (0)

  8. #58
    Player
    Magic_puncher's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Sui Tori
    World
    Spriggan
    Main Class
    Astrologian Lv 71
    Everyone defending the current system are fake news.The fact is the current BULK ONLY sale is garbage. And the people here defending this are just blatantly lying.

    If you put 99 of an item in the market, somehow me buying only 1 instead of 99 will be bad for you? If i buy 1, some other guy will buy the remaining 98 whats the problem?
    Some people argue that you would lose the ability to buy everything or there would be extra work for the seller to relist items (even more reason to remake this flawed shyt)?? And somehow not selling in bulk would reduce the profit? Well if your price aint horrible then it will sell.

    if after bulk it no longer sells then well sir, im sorry to tell you but u were exploiting new playing by selling over priced 99 stacks of materials needed for job quests
    (1)

  9. #59
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Magic_puncher View Post
    Everyone defending the current system are fake news.The fact is the current BULK ONLY sale is garbage. And the people here defending this are just blatantly lying.

    If you put 99 of an item in the market, somehow me buying only 1 instead of 99 will be bad for you? If i buy 1, some other guy will buy the remaining 98 whats the problem?
    Some people argue that you would lose the ability to buy everything or there would be extra work for the seller to relist items (even more reason to remake this flawed shyt)?? And somehow not selling in bulk would reduce the profit? Well if your price aint horrible then it will sell.

    if after bulk it no longer sells then well sir, im sorry to tell you but u were exploiting new playing by selling over priced 99 stacks of materials needed for job quests
    Bulk stacks have bulk pricing. Individuals have individual pricing. If you don't want 99 of something, there's usually a smaller stack available, but you're going to have to pay more. This is necessary because there is a limit to how many items you can post at once and thus there's an opportunity cost for posting smaller stacks that needs to be made up for. Unfortunately, a lot of people in this game practice feelonomics, and think they're entitled to get whatever items they want from the player economy at whatever price they personally feel is fair. That's not how it works though. If you don't like the price of the item, you're always welcome to put in the work to go get it yourself.
    (4)

  10. #60
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Magic_puncher View Post
    If you put 99 of an item in the market, somehow me buying only 1 instead of 99 will be bad for you? If i buy 1, some other guy will buy the remaining 98 whats the problem?
    If I go into your store and rip one can of coke out of a 12 pack how will this be bad for you? Some other guy will buy the remaining 11 what's the problem?
    (2)

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