Quote Originally Posted by Anesteria View Post
If I may, I wanted to ask if you and ReiMakoto, have in mind a specfic plan for how BLU could be fixed or redesigned even.

I personally do have a general idea on how it could turn out, but I honestly don't mind as long as I can experience the story, do current content with other people and side content like potd or Eureka even, as BLU. As long as it's not a limited job.

And on a different note for ReiMakoto.

I think that limited jobs wouldn't be such a bad idea if they revisited what the system means. By becoming a "limited job for a limited time" kind of deal.

What I suggested earlier, for the "limited job" system to be a way to test classes that SE might have "trouble" with. IF for them it truly is a problem with balance (which I highly doubt and don't agree with) then using this system to playtest the various classes and letting the players report feedback so that they have a better understanding on what they could do better to make these jobs completely functional, following what the player wants, by releasing them as normal jobs at a later date, may be a good idea to catch 2 birds with 1 stone. Its function akin to a PTR but with classes in mind, in order to help polish a class that SE doesn't want to test themselves.

they arent doing it because its hard to balance, they are doing it because balancing it and making it fit in to a ffxiv framework kills the spirit, and entertainment of the job.


its jobs they either dont want to balance, or have mechanics that dont fit.



In the case of blue mage,

its skill aquisition,

its tank and healer abilities,

and its weird or powerful abilities, like death, tail screw, petrify, peculiar light self destruct, final sting, rams voice, diamondback, etc that would probably warp high end metas.


basically all i am saying is its not about testing, its about not wanting to make the job fit in to norms