Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by BigBossCL View Post
    Honestly, 6 months was way too long. I can understand the natural disaster angle sure, but half a year just doesn't make sense to me.
    It's normally 5-6 months after a natural disaster before the timers are turned back on. It's not that long of a time for those affected. I'm sorry if it seems too long to you.

    - Someone who has friends still trying to get life straight over 1.5 years after Harvey hit here in Texas
    (9)

  2. #2
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MizArai View Post
    It's normally 5-6 months after a natural disaster before the timers are turned back on. It's not that long of a time for those affected. I'm sorry if it seems too long to you.

    - Someone who has friends still trying to get life straight over 1.5 years after Harvey hit here in Texas
    While the gesture is nice, victims of natural disasters probably have a lot more on their minds than a fake video game house. 6 months is way too long because at this point its negatively effecting the rest of the population that were unharmed by the disaster. Call me cold if you like, but its been waaaayy too long.
    (4)

  3. #3
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    753
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MizArai View Post
    It's normally 5-6 months after a natural disaster before the timers are turned back on. It's not that long of a time for those affected. I'm sorry if it seems too long to you.

    - Someone who has friends still trying to get life straight over 1.5 years after Harvey hit here in Texas
    Or just have dynamic wards. Once there are under a set number of plots available in all other wards combined then the system auto adds a new ward.

    Remove auto-demo altogether and only demo if your account has been canceled for 6+ months.

    To prevent a lot of wards from building up, make plot prices in low wards decay before higher wards.
    (3)

  4. #4
    Player
    AriesMouse's Avatar
    Join Date
    Jul 2017
    Posts
    255
    Character
    Rosalyn Marietta
    World
    Mateus
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Krojack View Post
    Or just have dynamic wards. Once there are under a set number of plots available in all other wards combined then the system auto adds a new ward.

    Remove auto-demo altogether and only demo if your account has been canceled for 6+ months.

    To prevent a lot of wards from building up, make plot prices in low wards decay before higher wards.
    This is a good idea, but I thought I saw/read somewhere that half the reason they can't/won't do this, is because ward expanding is all tied together, for every server. It's why they don't just plop more wards down on heavy pop servers. If one server gets new wards, they all are, which leads to some servers having completely empty wards not getting used. It's a rather poor excuse, but it seems to be part of why they don't just do something like that. =\
    (0)

  5. #5
    Player
    Talacocheta's Avatar
    Join Date
    Sep 2018
    Posts
    20
    Character
    Tala Cocheta
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Krojack View Post
    Or just have dynamic wards. Once there are under a set number of plots available in all other wards combined then the system auto adds a new ward.

    Remove auto-demo altogether and only demo if your account has been canceled for 6+ months.

    To prevent a lot of wards from building up, make plot prices in low wards decay before higher wards.
    I think this is a fantastic idea!

    Quote Originally Posted by AriesMouse View Post
    This is a good idea, but I thought I saw/read somewhere that half the reason they can't/won't do this, is because ward expanding is all tied together, for every server. It's why they don't just plop more wards down on heavy pop servers. If one server gets new wards, they all are, which leads to some servers having completely empty wards not getting used. It's a rather poor excuse, but it seems to be part of why they don't just do something like that. =\
    If the low population wards decay faster, then people will fill them in faster, due to the better pricing - one would think. Many wards rarely have people outside anyway, so what would the difference be if they're actually empty until they eventually fill?

    Square Enix, Yoshi-P, please look into Krojack's idea. (I would make it so that auto demolition would be 3 months after cancellation instead of 6, though.)
    (0)

  6. #6
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Talacocheta View Post
    If the low population wards decay faster, then people will fill them in faster, due to the better pricing - one would think. Many wards rarely have people outside anyway, so what would the difference be if they're actually empty until they eventually fill?
    It requires them to have resources already allocated to the possibility of more wards for each world. If they're already allocated the resources and wards already have to be running, it's the same as just adding a large chunk of more wards.
    (0)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Talacocheta View Post
    If the low population wards decay faster, then people will fill them in faster, due to the better pricing - one would think. Many wards rarely have people outside anyway, so what would the difference be if they're actually empty until they eventually fill?
    How empty the wards are isn't really the issue. The issue is the wards are always "on" just like every open world zone is always on.

    They aren't like a dungeon instance that is only loaded when a group needs to enter that dungeon, or even like apartments/FC rooms/house interiors that also are only loaded and taking up server resources when someone enters. Every ward is actively taking up server resources every minute the server is up regardless of whether there is anyone in the ward.

    More wards is more demand for server resources and that becomes an expense that is wasteful if no one is using those wards. Do you really want to see SE increase the cost of your subscription to cover the increase costs for wards that aren't being used.

    If SE was able to dynamically expand wards on a per world basis as needed, then it would make sense to do that. For whatever reason, they can't (or at least can't with the current programming).

    It's why expanding instanced housing options would be a much better solution. Then housing is load on entry only, taking up fewer server resources than wards that are constantly on and far easier to expand as needed.
    (2)