I started out as a Bard, and after a while I started making a point of always watching a video or two of the next upcoming MSQ dungeon. But I always sucked anyway, and I think it's just because Bard was not the job for me. If you're playing a job that fits you well, I think you'll do all right whether or not you know exactly what to expect beforehand. If a job fits you well, playing it at a reasonably decent level will just be intuitive.
You might need to watch some videos of how the job plays, of course, and it may then take some practice to get those basics down, but if it's a job that fits you well you'll be able to adapt once you get the hang of playing it.
Last edited by BiffWellington; 03-16-2019 at 11:01 AM.
She's got a chicken to ri-ide, she's got a chicken to ri-i-ide...
She's got a chicken to ride, this game's from Square!
Left a NIN on the floor for the entire Ultima fight on tonight's Orbonne run. Somebody had been pulling bosses/trash before anybody was in the room, but it was hard to tell who (and almost always a SAM and MNK from another alliance dead at the start of every pull, so I assumed it was them.)
Nope, it was our pug NIN. Our FC NIN thought she saw him pull Cid, but Cid doesn't have a terribly clear aggro table anyway, and with cleansing strike coming first (which the pug NIN refused to group up for AOE heals for) there was time for the tank to establish aggro. Then comes Ultima.
Before we even get into the room, somebody in another alliance asked if their alliance could have a min before pulling. There was a general "ok" consensus, and the tank that had been doing the countdowns didn't put one up. Next second you hear the "clink" of the encounter starting, and boom, Ultima destroys the pug NIN because, of course, everybody was waiting and nobody was ready to pick up the boss.
I'm salty. Anybody who knows me knows this. And after everything else building up (I don't like the "healers adjust" types) I just let him lay there. Three of the four rezzers were in disc, and I just let the other pug RDM know not to rez him, and we left him there. It was still a smooth AF run, so honestly, I don't even think they were doing any DPS to begin with.
Those 'F-YOU FRIDAY' Reddit threads are a weekly tradition that have gone on for about a whole year now, if not longer. It's always hilarious to go through all the stories at the end of the week, especially when people are sort of encouraged to write out their stories in as much of an eloquent way as possible while inserting cursing and full CAPSLOCK for added effect.
Last edited by SaitoHikari; 03-16-2019 at 03:45 PM.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"
This happened a few weeks ago in Alphascape 4.0, I was tanking as dark and pulled without countdown after healers casted protect on the party..
Suddenly, one of the bard complained that the tank (me) is a retard.. and the reason stated was because I pulled boss too fast that the party didn't have time to get ready..
PHP Code:
retard noun
re·tard
Definition of retard (Entry 2 of 2)
1 \ ri-ˈtärd \ : a holding back or slowing down
I just got out of a Grubal library with my tank and ho boy was it bad. Like try to do the regular pulls and we die. So I do small pulls. Healer only healed and cards. The monk was alright and the ninja was meh. We died prolly six times before we get to the final boss and the healer wants to shit on me after our first wipe. Like everyone needs to do lights including the tank. Moron, I sprinted and got as many lights as I could on the one light phase and on the two lights I get on switch where someone is standing and they piss off before it goes off! And then the healer wanted to tell me to tank the boss in the back and drop the balls in the bottom middle. And told me this is how it was always done and needed to be done. And the dunce healer pulls the boss not once but TWICE trying to show me where. (I wasn't at the boss and they promptly died on their first pull). Barely got the boss off them in time the second time and did what they wanted. But here's the thing. Clearly the two dps had no bloody clue what the healer was talking about and they shockingly did the mechanics like everyone has been doing it since HW and dropped their balls in the far back. Due to the healer's 'guidance' dps and the healer eventually get vuln stacks at the end. And the healer herself dies to her own dumb needed placement ball. Then one of the dps drops the ball on themselves and die. I see it after getting smacked and it was down to me and one of the dps, not sure which. Thank god war has good damage and health regen. Killed it by myself when the other dps eventually somehow kicked the bucket. And while the healer was dead? The two dps and myself reverted to the regular mechs by dropping the balls in between the switches in the back. And we did just fine until they decided that the bosses aoes (presuming) were too hard to flippin' dodge!!@#!
Like who the hell drops the balls in the bottom center and tanks in the back. Like that is stupid and dude you're a bad healer. Go sit in the corner until you realize that was bad advice and you're own inadequacies almost made us wipe a second time!
Last edited by Anselmet; 03-16-2019 at 07:16 PM. Reason: heated language
I only applied the regen before pulling at early levels when I was learning the job and before the tank enters aggro range
but after I reached 40 I applied regen after the tank pull...problem is most tanks don't have a firm hold on their aggro so the moment I threw that aspected benefic on the tank they lose aggro almost immediately.
It doesn't help that if a pull finishes quickly before the regen tick ends they run before the regen end and thus once he approaches the next set of mobs they aggro me almost immediately.
Its why I switched to Noct sect on mobs cuz even if I applied that a little bit before the pull(before tank enters aggro range) I don't rip aggro the same way since(and maybe im wrong on this but this is just my observation) shield ticks don't seem to generate a significant amount of aggro once applied.Sure u have to constantly apply it but it isn't a big deal if I manage my MP pool correctly
My advice is still the same: delay the application of your regens until they have sufficient aggro.
If a pull is almost dead, don't reapply a regen. Instead single-target heal if you have to. Tanks do not need to be kept at 90%+ health all the time. Learn how much your heals heal for and learn how comfortably low you can let them be. It will change based on each tank, but it's experience you gain with practice.It doesn't help that if a pull finishes quickly before the regen tick ends they run before the regen end and thus once he approaches the next set of mobs they aggro me almost immediately.
I manage my MP a lot - almost obsessively - as a healer, and when I'm in Noct, I still encounter MP problems with it due to how insufficient it is. It also impacts your ability to DPS, as you have to conserve more MP than normal on strictly healing and shielding with Aspected Benefic. This is exascerbated by lacks of Mana Shifts and Refresh. Again, 1 A Benefic costs 1440 MP at level 70; Benefic II is 1080. With no tick, you get a shield that lasts perhaps a few seconds. Do the math if you have to reapply it several times during a pull versus 1 regen every ~20 seconds.Its why I switched to Noct sect on mobs cuz even if I applied that a little bit before the pull(before tank enters aggro range) I don't rip aggro the same way since(and maybe im wrong on this but this is just my observation) shield ticks don't seem to generate a significant amount of aggro once applied.Sure u have to constantly apply it but it isn't a big deal if I manage my MP pool correctly
I like the idea of shields, and I use Noct frequently, but I'm not blind to its disadvantages, or just how much better Diurnal is (in terms of healing and MP efficiency).
I still suggest going back to Diurnal in 4-man content.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
I'll probably give diurnal a second shot in 4 man content
tho i didn't encounter a problem using noct that much especially in pulls where i can apply Eye for an eye with it.And if a tank knows how to use their cooldowns(and I've met a good number of tanks that do from level 50 beyond ...thank god)I can comfortably dps the mobs and come back to heal the tank by casting essential dignity or benefic 2 once they're around 50% HP or close to it
True Noct has its shortcomings I realize that....probably its my weird dumb luck that it somehow worked better for me than diurnal xD
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