Ninja: Hellfrog Medium mount.
Ninja: Hellfrog Medium mount.
For Machinist, I would accept nothing short of a Mustadio-style gundam.
Gunbreaker obviously needs Regula's Ceruleum Tiger.
And Bard... since their music-magic is so deeply connected to moogles... a giant pom?
Last edited by Bonbori; 03-14-2019 at 11:56 PM.
Whether or not it works or not is irrelevant.
This is the current reasoning for the implementation of "Class Mounts", with CNJ's Unicorn being the exception. Thus, it's unlikely that they will add more class mounts unless they create new rewards to entice players to Tank in DF much like the current Tank mounts try to incentivize.
If anything, the fact that Tanks are still in the minority in DF even despite this enticement signals that they're even less likely to consider adding more class mounts before adding a new reward, rather than being more inclined to add other class mounts because the current implementation is not having as large an impact as desired.
Again, this isn't me being anti-class mount, as I've mentioned, I'd love to see a bunch of class mounts. I'm just being realistic in terms of the likelyhood of such a thing happening. Unless they go all out and give the Tank classes new class mounts in addition to the ones from the DF grind achievements, but then you'd still be able to complain about favouring certain classes for mount rewards.
As such, the most logical thing would be to replace the rewards from the Tank achievements for something else desirable (But then you'd get complaints about favouring certain classes for X, Y or Z rewards now...)
I mean I'd love to see things like:
A cool, new, unique personal airship for Machinist.
A cool summon for SMN (Perhaps one of XIII's "Summons are also vehicles because why not" things?)
Maybe Bard could get a pair of angelic wings as a Cupid reference?
Astrologian could get a mount made out of celestial patterns (Much like WoW's "Celestial Steed")
I just don't know if it's likely to happen.
Yes it is relevant because you're using incentive rewards as an argument to not introduce more class mounts. If the incentive doesn't work then your argument falls. You are contradicting yourself by saying it's irrelevant.
Unless SE grant an insane and useful reward for tanking such as a free house or millions of gil, nothing will ever have the desired impact. No cosmetic rewards, especially when they're just a skin of a feature everyone already has access to, will ever noticeably increase the tank population. No matter how cool a thing looks there will always be a lot of people who don't think it's worth the stress of tanking.
So if it doesn't work why punish all the other classes by not letting them have unique mounts as well?
The likelihood on it happening probably hinges far more on the amount of time and money SE would have to spend designing so many new mounts than whether or not they are concerned if adding more class mounts would somehow reduce the tank population or the incentive to tank. I don't know about you but I have literally never heard of anyone who took up tanking just because they wanted a specific mount. I haven't even heard of anyone playing cnj just for the unicorn. Not saying it doesn't happen but it's definitely not common.
Last edited by Penthea; 03-15-2019 at 01:13 AM.
It is not a contradiction to say its irrelevant.
The entire reason for "Class" mounts to exist is purely to get more Tanks into DF. That is why they are locked behind achievements on said Tanks to play in DF.
Whether or not this has a notable effect on the number of players who opt to play Tank instead of DPS/Healer is irrelevant because it doesn't change the fact that they exist purely to try and get more people playing Tanks.
But at the same time, they're not going to remove an incentive to play Tank just because it's not a big enough draw for some people to play Tank.
Like, the fact that the current rewards only require you to grind out a certain number of Roulettes, means that once you're done, you're free to never play said Tank again in your life. Which ultimately means it doesn't affect the Tank population outside of the slight increase of Tanks in DF during the period when people are grinding these achievements out.
As it stands, class mounts are limited only to ones that promote playing Tank in DF and CNJ's Unicorn. It's unlikely that this will change even if the Tank ones aren't making a bunch of people swap over to being Tank mains. Especially given how half of the achievements can actually be done by soloing level 50 trials as a Tank class (I recently got an achievement when I was running EX Trials for the ARR Ponies for example)
So your solution is to now punish Tanks?
Given that they would have to grind out DF while Tanking to obtain their class mounts while everyone else gets to not have to do this for theirs?
Just because people don't take up tanking/CNJ for a specific mount doesn't preclude the reasoning that they have added the Tank mounts for a specific reason, which is to help with DF queues.
It's very likely that Gunbreaker will also get a mount for grinding out DF content too, because it's a further way to entice people, if only temporarily, to play Tank to improve DF queues.
As far as the time and money into developing new mounts... It's not as if SE don't already put aside time and money to implement new mounts. It's also not as if they'd need to add in mounts for all 11 jobs at the same time either, they could just add them when they feel that their idea is worth adding to the game and then create a way to obtain them in the game (Such as something as feeble as the Unicorn quest)
I mean, they added in the CNJ mount years ago. SCH and AST have never gotten a mount, even though healers are also a fairly underpopulated role for DF too. Logically if they didn't care about whether or not people were incentivized to play Tank in DF they'd have at the very least added some WHM/SCH/AST mounts to entice people into playing healer in DF too, if not just remove the Tank mounts from their achievements and stick them into the Achievement/Veteran vendor place.
Because Tanks are required to farm DF content in order to gain access to their mounts.
Unless your plan is to make every other class mount come from DF farming, it will be a "Punishment" for Tanks as they'd have to put in more work to obtain their mount than everyone else. Though as it stands, the CNJ mount does not require this.
Please direct me to where I said the other classes won't have to farm DF for their mounts. You'll find I said no such thing. In fact I literally said zero about how the mounts would be acquired. I merely stated my support for the mounts being introduced.
Sorry but tanking isn't automatically always more work than every other role. This really depends on the content and the sort of group you're with. The reasons why people don't tank are not usually related to the complexity of the role or the classes. Usually it's related to not wanting responsibility, not wanting to be in a role that's in the spotlight or the simple fact that a person might prefer to be the one doing the big damage.
I notice you're flagged as a warrior. I guess you must be biased towards what tanks deserve.
By this argument any mount they add to the game makes the tank mounts less valuable. You really only have a point if the only mounts in the game were the tank mounts. As it is now people will only try for the tank mounts if they want the SPECIFIC mounts, since there are plenty of mounts in the game.
Please direct me to where you said other classes WOULD have to farm DF for their mounts.
Given that CNJ's Unicorn doesn't require DF farm, it's not a particularly large leap to think that other classes might not end up having to farm DF.
It is when the comparison is Tank farming literally hundreds of "High level duties" and CNJ doing a level 30 quest where they go into a zone and cast a heal on an NPC.
If every other class had to farm DF, then it wouldn't be punishing to tanks.
However, current precedent has all Tank mounts being locked behind DF grind and the single non-Tank mount locked behind a simple quest.
I notice you're flagged as a SCH. I guess you must be biased towards what non-Tanks deserve.
See, I can make pointless comments too!
As it stands, regardless of me being a Tank main or not, the situation is as such:
* Currently, outside of CNJ's mount, the 3 Tank classes have mounts tied to DF, with the effect being to increase the number of Tanks queueing for duties. Note that this isn't just having DPS/Healers queueing as Tanks, but also Tank mains themselves queueing (Given that you can reach max level and grind out Tomestones without actually using DF at all).
* If all classes were given class specific mounts (Meaning you had to play as said class in order to obtain it), this would devalue the incentive for people outside of Tank mains to play Tanks in DF (However relevant this is) which is one of the only reasons for these Tank specific mounts to exist in the first place (As opposed to being simply attainable by any class)
* Even worse would be if other classes mounts didn't require a grind such as the ones that Tanks have to do, such as is the case for CNJ's mount.
* It's unlikely that SE will actively remove an incentive for people to queue into DF with Tanks, however much the current system "Doesn't work". At best they might simply replace the current incentive with a different one if they want to do something like add in a class specific mount for all classes without devaluing queuing for DF as a Tank.
I personally would like to see more class specific mounts, or at least mounts designed around each class (Since, honestly, tying said class mounts behind playing the class makes little sense. Outside of maybe being a new end-reward for Eureka type content to promote grinding it out on multiple classes). Since, given that the current class "Restriction" only exists to promote Tanks being played in DF, once obtaining the mount there is no restriction on what class can use it. Literally, the "Class Restriction" means as much as the titles you get for leveling up a class.
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