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  1. #1
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SoleilAlphi View Post
    I lost count of the number of RDM that don't use Moulinet in dungeons big pulls... it's like they remove it intentionally? Or they have an allergy to it? And when you say it does more damage that big flashy Verflare, they ignore it, and keep on single targeting. I swear, red mages of Eorzea, Moulinet is useful, it's not Tether.
    Actually there can be some good reasons why i dont sometimes use it.

    1 : the boss is some seconds ahead, and i prefer to keep a full melee combo for a proper opener;

    2 : the tank is running around like mad, making it a pain to land correctly enchanted moulinet in the required range and direction;

    3 : the mobs are aoeing way too much and since i am no tank i will have a really bad time trying to get in the middle of the pack;

    4 : the tank is not a tank but a blue dps, the healer is not a healer but a green dps holying like mad, and the mobs hp are decreasing so fast that enchanted moulinet wouldn't make a difference (very rare but sometimes happens when you end up in the team of some top fflogs rankers).

    A good example of 2 and 3 at the same time are the trashmobs before the last boss of the Burn. If the tank is running everywhere like an headless chicken and is not stunning this huge big wide aoe, i will NOT get into melee range trying to use enchanted moulinet. It would only be a dps waste and probably add an extra burden on the healer compared to keep scattering from afar.

    And even if i know it is not a popular opinion, tether is actually quite useful when you need some crowd control spell in a hurry. This skill saved my life several times in Eureka.
    (3)

  2. #2
    Player
    SoleilAlphi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    209
    Character
    Radimir Amarya
    World
    Tonberry
    Main Class
    Thaumaturge Lv 21
    Quote Originally Posted by Kleeya View Post
    Actually there can be some good reasons why i dont sometimes use it.

    1 : the boss is some seconds ahead, and i prefer to keep a full melee combo for a proper opener;

    2 : the tank is running around like mad, making it a pain to land correctly enchanted moulinet in the required range and direction;

    3 : the mobs are aoeing way too much and since i am no tank i will have a really bad time trying to get in the middle of the pack;

    4 : the tank is not a tank but a blue dps, the healer is not a healer but a green dps holying like mad, and the mobs hp are decreasing so fast that enchanted moulinet wouldn't make a difference (very rare but sometimes happens when you end up in the team of some top fflogs rankers).

    A good example of 2 and 3 at the same time are the trashmobs before the last boss of the Burn. If the tank is running everywhere like an headless chicken and is not stunning this huge big wide aoe, i will NOT get into melee range trying to use enchanted moulinet. It would only be a dps waste and probably add an extra burden on the healer compared to keep scattering from afar.

    And even if i know it is not a popular opinion, tether is actually quite useful when you need some crowd control spell in a hurry. This skill saved my life several times in Eureka.
    sorry but i disagree with most of these. These are not good reasons, a boss is one, so nobody would use moulinet anyway. For case 2 and 3 you get in melee range with Corp-a-corps so no reason to not use moulinet, case 4 I agree with and eureka is such niche content that it really doesn't count
    (0)

  3. #3
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by SoleilAlphi View Post
    sorry but i disagree with most of these. These are not good reasons, a boss is one, so nobody would use moulinet anyway. For case 2 and 3 you get in melee range with Corp-a-corps so no reason to not use moulinet, case 4 I agree with and eureka is such niche content that it really doesn't count
    She was referring to save up the white/black mana to use the melee combo on the boss faster instead of starting at 0, not use EM on it, and for 2 and 3 referred to avoiding melee aoe overlap from trash mobs, which is a waste of dps if you have to run for your life and would rather stay at range with Scatter. (last pull on the Burn being the example, those damn worms and their almost room wide aoe)
    (4)
    Last edited by Allegor; 03-14-2019 at 08:30 PM.

  4. #4
    Player
    SoleilAlphi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    209
    Character
    Radimir Amarya
    World
    Tonberry
    Main Class
    Thaumaturge Lv 21
    alright I misread that. In that case I agree. However, for case 2 and 3 going melee, doing moulinet and quickly get out of the way of aoes with a displacement is easy enough that there is still no reason not to moulinet… but I don't want to start an argument so I'll just leave it at that.
    (0)