
Originally Posted by
ReiMakoto
I disagree with your interpretations of BLU from other games, heres something I posted in another on reddit:
"FFV: Had some great progression spells, aero was strong and thousand needles had its sweet spot, but it really shined as a support in the end game with transfusion, mighty guard and white wind
FFVI: Strago was pretty cool, but his actual BLU skills were pretty underwhelming due to their weird conditions.
FFVII: Enemy skill materia is just great. Matra magic deletes the early game, you can do a certain cheese with the Midgar Zolom using the element materia to get Beta early and just wreck shop, then youve got mighty and wind as well, also also shadowflare.
FFVIII: Quistis' limit break, so yeah, pretty strong
FFXI: Pretty Situational, Percentage based skills had their place in a lot of fights though. Frog Drop was destruction if you caught a lot of frogs for it though.
FFX: Khimari was bad. That is all.
Final Fantasy Tactics series: Very strong if you could actually learn stuff, strong support and damage if you can learn the skills.
Now onto my Personal Favs:
Bravely Default: Vampire, support physical attacker, uses monster skills to debuff and then hit hard with physical attacks
Bravely Second: Catmancer, not only is the premise wonderfully ridiculous, it was a powerful physical attacker/ tank, and could set up some good synergy with other classes."
BLU's Nature as a job is that it shifts its identity to suit the game that it is in, the way it learns is different in different games, with its defining feature being it learns its skills in a different way and that they are monster skills. A FFXIV version of BLU that was balanced would be no less of a BLU than these other examples, because they're all different.