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  1. #19491
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MetalSnakeXI1 View Post
    Don't get me wrong I'm sure good WHM can circumvent the regen aggro problem somehow(well beside using Lucid Dreaming I mean)
    A rough outline of my typical healing rotation as WHM in ex dungeons:

    Put Divine Benison on the tank when they have aggro on the first group. When the second group is reached (most dungeons have two groups per segment) cast Medica II and put Regen on the tank. For particularly big pulls also use Asylum (damage levels have increased such that it's no longer available for every pull, and the cooldown reduction for lilies is too fragile to be of any real use). Cast Aero III on the enemies and proceed to Holy spam, using Thin Air if available. Pop Tetragrammaton, Assize and additional Divine Benisons as necessary to keep the tank healed. By the time I need to stop with the Holies in order to conserve MP the weaker enemies are usually dead already and the remaining ones are close enough to death that it's not worth recasting the HoTs. A Cure or two in between Stones is enough to top up the tank for the next pull. There's rarely any aggro problems.

    Obviously this is with a good group, which I've been lucky enough to get in the majority of cases. If the tank is bad I'll have to use direct heals a lot more and skip the Holy spam (see my previous post a few pages ago for a relevant story). If the DPS is bad I may need to do another round of Medica II and Regen and may also have Asylum available for every pull. If the healer is bad... well, so far I haven't been blamed for that.

    I'm generally able to largely ignore having one or two enemies targeting me. Medica II and Assize provide enough heals on myself that the enemies will be dead before I'm in any real danger. I'm also able to pull myself and the DPS through an ex dungeon with single pulls even if the tank does no tanking at all.
    (1)
    Last edited by tdb; 03-13-2019 at 09:18 PM. Reason: Added stuff

  2. #19492
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by tdb View Post
    A rough outline of my typical healing rotation as WHM in ex dungeons:

    Put Divine Benison on the tank when they have aggro on the first group. When the second group is reached (most dungeons have two groups per segment) cast Medica II and put Regen on the tank. For particularly big pulls also use Asylum (damage levels have increased such that it's no longer available for every pull, and the cooldown reduction for lilies is too fragile to be of any real use). Cast Aero III on the enemies and proceed to Holy spam, using Thin Air if available. Pop Tetragrammaton, Assize and additional Divine Benisons as necessary to keep the tank healed. By the time I need to stop with the Holies in order to conserve MP the weaker enemies are usually dead already and the remaining ones are close enough to death that it's not worth recasting the HoTs. A Cure or two in between Stones is enough to top up the tank for the next pull. There's rarely any aggro problems.

    Obviously this is with a good group, which I've been lucky enough to get in the majority of cases. If the tank is bad I'll have to use direct heals a lot more and skip the Holy spam (see my previous post a few pages ago for a relevant story). If the DPS is bad I may need to do another round of Medica II and Regen and may also have Asylum available for every pull. If the healer is bad... well, so far I haven't been blamed for that.

    I'm generally able to largely ignore having one or two enemies targeting me. Medica II and Assize provide enough heals on myself that the enemies will be dead before I'm in any real danger. I'm also able to pull myself and the DPS through an ex dungeon with single pulls even if the tank does no tanking at all.
    Nice

    My AST just reached level 60 so I can only speak of Lv 60 rotations for the job

    I used to go for diurnal sect in dungeons but after I got too many bad tanks , way too many aggro pulls thanks to the regen ticks and after healing the vault I just decided to Noct Sect trash mobs then switch to diurnal for bosses.

    If the tank I meet use their cooldowns in addition to my shielding+Eye for an Eye they'd barely take that much damage which gives me enough time to Gravity spam the mobs.

    Thankfully I did run into some good tanks from The Aery onward
    (0)
    Last edited by MetalSnakeXI1; 03-14-2019 at 12:47 AM.

  3. #19493
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SoleilAlphi View Post
    I lost count of the number of RDM that don't use Moulinet in dungeons big pulls... it's like they remove it intentionally? Or they have an allergy to it? And when you say it does more damage that big flashy Verflare, they ignore it, and keep on single targeting. I swear, red mages of Eorzea, Moulinet is useful, it's not Tether.
    I was in Expert yesterday with another red mage who apparently had never seen Enhanced Moulinet until they saw me using it. Luckily I got the rare pug DPS that actually wanted to learn, and they started actually using it (not every pull, but progress is progress). Got full comms for explaining it, too.
    (5)

  4. #19494
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    I was in Expert yesterday with another red mage who apparently had never seen Enhanced Moulinet until they saw me using it. Luckily I got the rare pug DPS that actually wanted to learn, and they started actually using it (not every pull, but progress is progress). Got full comms for explaining it, too.
    In fairness, I don't always use EM every pull either; oftentimes, if everyone's doing their job with AOEing, we'll burn through the adds before I can build up to 100|100 to pull off a 5x EM combo (2x EM, 2x Scatter, Manafication, 3x EM). They're new, though, so I wouldn't expect them to know that, and at least they were willing to learn.
    (4)

  5. #19495
    Player
    Cincierta's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    1,187
    Character
    Alaha Vellonnu
    World
    Lamia
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    Oh.....then I'm glad I pick AST as my main healer then xD

    Don't get me wrong I'm sure good WHM can circumvent the regen aggro problem somehow(well beside using Lucid Dreaming I mean) but for me Noct Sect is a godsend in dungeons(especially with tanks that actually know what a cooldown is) as the benefits from coupling that with eye for an eye on mass pulls outweighs any benefit the miniscule regen would have on the tank during such cases
    Only problem with regen aggro is if the tank doesn't drop/cancel it before mass pulling, the healer will rip hate no matter what. It won't matter if you use Lucid dreaming while having aggro if the tank does not pull it off of you.

    If you have an average tank, typically I'd stick with diurnal as the HoT helps you far more than you'd think when it comes to ast mp stretching. If you have an amazing tank and depending on your setup, either or will benefit you and your party.

    If you have a poor tank, it won't matter what stance you're in as they're basically going to be tanking the floor half the time. If you ever level sch and you get stuck with poor tanks, you'll probably not have fun with it at all.
    (4)
    This one is beyond your help. Only sleep can save her now.

  6. #19496
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Last night, while doing my weekly Orbonne run(s) - this week was only 1 needed...who knows what Mentor Roulette will drop me into later though - it took a bit of time to kill the second boss. Once it died, someone in alliance B said "thank god thats done". Of course, everyone knows that TG Cid is the real wall in there, so I decided to respond with "No, God is next...thank him AFTER we clear him". Of course he didn't disappoint and we ended up with our second or third wipe in there.

    I think that is the reason I ended up with all 7 comms from my alliance(which was all Cactuar except for 1 person from Gilgamesh)...and if not, then they were all in a single pre-made and decided to comm me. I prefer to think it's because of my response to that other person...just to make it seem like I am funny.
    (4)

  7. #19497
    Player
    KaleShibata's Avatar
    Join Date
    Mar 2018
    Location
    Ul'dah
    Posts
    170
    Character
    Kyzunro Shibata
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MetalSnakeXI1 View Post
    Nice

    My AST just reached level 60 so I can only speak of Lv 60 rotations for the job

    I used to go for diurnal sect in dungeons but after I got too many bad tanks , way too many aggro pulls thanks to the regen ticks and after healing the vault I just decided to Noct Sect trash mobs then switch to diurnal for bosses.

    If the tank I meet use their cooldowns in addition to my shielding+Eye for an Eye they'd barely take that much damage which gives me enough time to Gravity spam the mobs.

    Thankfully I did run into some good tanks from The Aery onward
    My experience was the polar opposite. when I used sheild stance I'd run into way too many cases the regen was the superior choice and i just stick with regen unless I'm doing a boss regen won't cut it for negating damage. I have used gravity in total on my time in astrologian so far MAYBE 15 times. 15 times...over dozens of runs, because im sitting here babysitting half a pull of mobs and a load of bad dps.

    Plus side the only time I've ever had someone die in all my time in healing was when the phrase "Can't heal stupid" Could be successfully applied. mind you I'm probably never touching harder content with randoms, my luck is horrible with them a good solid 60% of the time.
    (2)

  8. #19498
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,350
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    My goal before ShB is to get all of my second characters battle jobs to 70. Got everything to 30 and now I am working on getting SCH to 70 (It was my main healer at the end of HW, then went to WHM in SB but am loving it all over again!!)

    I'm 53 so I queue for Sohm Al! I love Sohm Al. The tank is a PLD and the DPS are BLM and BRD.

    Queue in, gates down. Green leaf tank immediately bolts. I run up and try to cast protect and realize they're really sprinting.

    Ok.

    Sprint after them. They pull the first set. Ok, lets try to protect again.

    They keep going... oh boy. Whatever, I don't mind double pulls in Sohm Al if the tank knows what they are doing.

    They get to the next group, I get Adlo on them and then use Miasma II once. They're at less than 25%. They die before I can even finish the Physick cast.

    Ok...

    I run back to the start cause one of the dps died, the BLM, I'd used swiftcast for the Adlo. I wait for the PLD and BLM to finally respawn, which takes a good minute before they decide to, tank the adds and heal myself.

    The BRD is slowly dying somewhere, but eventually runs back to us with a Gaelicat.

    It's not a complete wipe, so whatever. I'll just protec- Tank runs off again, but I manage to get protect up (I'm not even one of those people that cares that much about protect, you know, the ones that die in the middle of a fight and then scream at you because they don't have protect, like it'll save them the next time they decide they don't wanna do a mechanic... but I digress...)

    I look at the tanks gear and they're pretty well off on gear, so I felt a little bad. Maybe it was my fault?

    They do the the next pull as a single pull. And process to loose aggro to me and the dps.

    XD By the end of it they start doing double pulls again, still loosing aggro, but whatever, I felt like they were at least a little humbled by that first pull. Everyone did the mechanics and what not, it wasn't the worst run ever... but it was something.
    (1)
    Last edited by Anarnee; 03-14-2019 at 03:55 PM.

  9. #19499
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    Nice

    My AST just reached level 60 so I can only speak of Lv 60 rotations for the job

    I used to go for diurnal sect in dungeons but after I got too many bad tanks , way too many aggro pulls thanks to the regen ticks and after healing the vault I just decided to Noct Sect trash mobs then switch to diurnal for bosses.

    If the tank I meet use their cooldowns in addition to my shielding+Eye for an Eye they'd barely take that much damage which gives me enough time to Gravity spam the mobs.

    Thankfully I did run into some good tanks from The Aery onward
    What I do on AST is I throw a shield on them in Noct then i'll switch Dinural afterwards that way they have a shield up when we pull and I can get some AoE and spells out while they take 0 damage from my shields, then I just spam Gravity and throw a HoT on and that's bout it. Ast has a lot of flexibility so it's nice to experiment so you can get the best of both worlds, on bigger pulls you can put your HoT on, Collective Unconcious, Light Speed, then extend everything and have crazy Regen ticking on the tank while you Gravity everything into oblivion.

    Edit: I'll Noct after pulls to and then switch back, for bosses I'm in Dinural.
    (2)

  10. #19500
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SoleilAlphi View Post
    I lost count of the number of RDM that don't use Moulinet in dungeons big pulls... it's like they remove it intentionally? Or they have an allergy to it? And when you say it does more damage that big flashy Verflare, they ignore it, and keep on single targeting. I swear, red mages of Eorzea, Moulinet is useful, it's not Tether.
    Actually there can be some good reasons why i dont sometimes use it.

    1 : the boss is some seconds ahead, and i prefer to keep a full melee combo for a proper opener;

    2 : the tank is running around like mad, making it a pain to land correctly enchanted moulinet in the required range and direction;

    3 : the mobs are aoeing way too much and since i am no tank i will have a really bad time trying to get in the middle of the pack;

    4 : the tank is not a tank but a blue dps, the healer is not a healer but a green dps holying like mad, and the mobs hp are decreasing so fast that enchanted moulinet wouldn't make a difference (very rare but sometimes happens when you end up in the team of some top fflogs rankers).

    A good example of 2 and 3 at the same time are the trashmobs before the last boss of the Burn. If the tank is running everywhere like an headless chicken and is not stunning this huge big wide aoe, i will NOT get into melee range trying to use enchanted moulinet. It would only be a dps waste and probably add an extra burden on the healer compared to keep scattering from afar.

    And even if i know it is not a popular opinion, tether is actually quite useful when you need some crowd control spell in a hurry. This skill saved my life several times in Eureka.
    (3)

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