Just got out of duty finder to advance an alt through Sirensong Sea, and my friend volunteered himself to come along as blm.
So the party comp was DRK, RDM, BLM and me on WHM. Everyone gets the notice that there's someone new (both the rdm and my character are new) and warn the group that I am running on a new keyboard, so bear with me. (sidenote I bought a new one since apparently Best Buy's return policies on bundled items make you return the entire bundle are not exactly listed on their website, so fair warning. However the one I bought today works as smooth as butter.)
First trash pack the drk runs forward after I pop Protect on the group and immediately starts spamming Abyssal Drain on everything, and the second I try to cast Holy she immediately hits Blood Price (it's like this throughout the entire dungeon). Now I'm the type of person that usually watches for buffs, and as such I move to cancel because of courtesy. Spoiler alert: they almost never used any of their other melee skills unless it was a boss, and they really liked spamming Unleash and Unmend. Also note they loved to run ahead and mass pull, resulting in them almost dying half the time before I could catch up with them.
The rdm, after the first trash pack, was seemingly allergic to using Scatter and melee combos on groups of mobs, thereby forcing my blm friend to buck up for the damage lost. However on the bosses they would only use their melee combo at the start, and then proceed to just stick with magic the entire boss fight. This made boss and mob fights rather unbearably longer than they should have been.
After the first boss is dead, the drk pops sprint and I had not realized they did until 1/4th of their hp was gone. By the time I get to them I had to pop Benediction on their butt and spam cure/regens, as they somehow forgot to pop their cooldowns and thought I was right behind them. Nope, that would be my blm friend, bro.
We get to the second boss and naturally the rdm jumps into their only melee combo after the drk pulls, and due to their bad positioning both the rdm and drk tank eat a couple vul stacks. After the third Bloodburst, the rdm somehow loses 95% of their hp, and I swear I could hear them clenching their buttcheeks through my headset. We finally down the second boss that took far longer than it should, even with me helping drop dots and dps on top of healing.
Next set of trash after the second boss they naturally mass pull, however they don't bother to let the regen I had on them from the previous fight to finish ticking off, causing me to pull aggro from the tank. She continues to run and has a ton of mobs on her, and once she does actually peel off the mobs that were trying to eat me alive, she goes back into her drain spam. I try to cast Holy but then I immediately see her hit Blood Price yet again, and I finally had enough of that bs. I let Holy finish casting and go back to curing, and I could tell the drk was upset that I wasted her BP. Girl, it's only 40 seconds. You living is far more important than holding a buff that you can live without for now.
After that pack was dead, they then proceed to mass pull again to the Fleshless Captive, and still had the regen ticks on them, thereby I ripped hate from the pack. I almost die (rdm is still doing single-target spells and no Scatter/melee *cries*), and the last pack just takes forever to kill.
Final boss the drk doesn't seem to pay attention to advance/retreat very well, and they always seem to get hit with the bleed dots. The rdm seemed to learn from the first set of eating bleed dots and started to position himself a bit better. The boss finally goes down and the drk hangs for a bit, possibly waiting for a comm before making a dash for the exit. Before the rdm left, I told them that enchanted moulinet was their best friend. He seemed to remain silent at that before leaving.
My brain.