Quote Originally Posted by Rowyne View Post
We got into combat, and he was immediately frustrated..

..So, we tried combat again, and the fact that he had to stand still, watch, and do nothing while his character auto-attacked and built TP before he could take any action, completely sucked any fun he had out of combat for him.

He said before the battle system was actually fun. He went on to say that if the game had been released this way, he would have put it down after five minutes and never played it again.
Sounds like me.

I'm incredibly sick of hotkey based MMOs. I've grown up with them for 10 years and I can't stand how boring they've become.

I enjoyed the fact that FFXIV was more action based; that there was no auto attack, that you had to actually 'play' the game to participate in combat.

Now, what is it? A combat system I'm completely sick of.

Ever since the change I've been frustrated with the game. The targeting mechanics have been hard to use, the MASSIVE DELAY on auto attack initialization is infuriating, and now with the 'class uniqueness' patch, we barely have any abilities to play with, and pretty much every offensive ability now has a TP cost, some far higher than before.

Combat is not fun in the new patch. Neither is the massive delays caused by latency, which has been there since release (which made the action based combat frustrating then too! Thanks for no regional servers!).

I've wanted to love FFXIV from the start, but after the massive letdown release was for people it seems they did the only thing they knew how to: Create a game nearly identical to the only one they've done before; FFXI. I don't see the original FFXIV as a 'risk', I see it as something that needed to be heavily refined and polished, not completely abolished; but it looks like they saw it as one, and here we are today.

Again, I'm severely disappointed with the changes to FFXIV. No amount of explaining will change anything, yet here I am continuing to type out my disappointment in hopes something does change.

I don't expect much from 2.0.