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  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Truth be told I feel a bit conned by the new team, everything the new team has brought content wise (dungeons, primals) (and the jobs to come) (and free companies) were all mentioned by Tanaka prior to launch in one way or another.

    From a newbie perspective, I would be glad to have the low level dungeon, totorak etc and tons of sidequests to get started with. I'm liking the distinctions now made between classes. At launch I used the same abilities on every class...

    Dungeons and Primals are not enough though.

    Dungeons are shallow and linear. I suppose you could say they serve their purpose for xp parties though.

    Primals are ok, but not enough on its own, especially given gap between updates.

    This game needs more Structured, Layered, Branching, Content like Limbus, Assault, Nyzul, Salvage, Sea, Sky, ZNMs, Dynamis, etc. I think even Besieged on the cities is pretty much needed now as people are getting dozey from being in Uldah all the time, its similar to the Whitegate syndrome.

    The Guildleves in this game at launch should just be erased from this game in their totality and replaced with a proper Assault-leve type system (which provides content for low to high level) using unique instances and unique objectives. Company Guildleves could remain for solo grinding.

    The biggest disappointments in this game for me at launch were
    a) all classes played the same
    b) guildleves were plain boring

    I feel classes have been made unique now, but guildleves are still there. That would still turn me off the game.
    (2)
    Last edited by Altanas; 12-21-2011 at 09:25 AM.

  2. #2
    Player
    Xedonius's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Present Hindsight
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Altanas

    I feel classes have been made unique now, but guildleves are still there. That would still turn me off the game.
    Um so don't do Guildleves??? You could always grind mobs and party.

    Back when the subscription was going to kick in the last time and at the last minute SE opted to not institute it, I was not going to subscribe. Then SE said F2P so I thought "why not"... especially since I had dropped ~$80 for CE. I'm glad I stayed with the game, and if I bought XIV today I would be satisfied and subscribe.
    (1)

    FFXI (RET): Ragnarok Red Mage 75
    Maat Fight: http://www.youtube.com/watch?v=ECTtLGdh1dI

  3. #3
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,423
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Altanas View Post
    This game needs more Structured, Layered, Branching, Content like Limbus, Assault, Nyzul, Salvage, Sea, Sky, ZNMs, Dynamis, etc. I think even Besieged on the cities is pretty much needed now as people are getting dozey from being in Uldah all the time, its similar to the Whitegate syndrome.
    Perfect example of Veruca Salt syndrome right here lol

    FFXI had 4 expansions and a few mini expansions so of course it had these things, this game is brand new, no expansion yet and all that other stuff. Plus the devs are more focused on fixing the structure before the focus on a whole tons of content. Just be patient. We had nothing really to do in xi at first either and look how good that got before tanaka destroyed it. Good things come to those who wait. Patients.
    (0)

  4. #4
    Player
    Monty's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Montsegur Octavarium
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    Perfect example of Veruca Salt syndrome right here lol

    FFXI had 4 expansions and a few mini expansions so of course it had these things, this game is brand new, no expansion yet and all that other stuff. Plus the devs are more focused on fixing the structure before the focus on a whole tons of content. Just be patient. We had nothing really to do in xi at first either and look how good that got before tanaka destroyed it. Good things come to those who wait. Patients.
    I think since SE had already made one MMO, people were assuming the next one would start off with decent content from the get go since SE had, oh 8 years of making another MMO prior to this one being released. This being said, I don't think SE saw this huge failure coming, leading to them revamping everything but content. So unfortunately, I see both sides on this one. Zilart also came out a year after XI was out, and sky was added not long after, along with Dynamis amongst other things.

    So when you look at FFXI within it's first 2 years, Zilart was out and CoP was out in 04 I believe? XI was released in '02 if I'm not mistaken, that's a lot of stuff within 2 years. XIV will see 2 years of release with battlefields like Mog and a crap ton of UI, gameplay, combat, etc tweaks. Double checking, ya, 02, FFXI in Japan, 03 zilart and 04 CoP. So this is why some people are upset when there's nothing event like going on. As I said though, I'm almost on both sides, you have to fix the basic elements first before you move onto content. Then again, release good content while fixing the game!
    (0)

  5. #5
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Altanas View Post
    Truth be told I feel a bit conned by the new team, everything the new team has brought content wise (dungeons, primals) (and the jobs to come) (and free companies) were all mentioned by Tanaka prior to launch in one way or another.

    From a newbie perspective, I would be glad to have the low level dungeon, totorak etc and tons of sidequests to get started with. I'm liking the distinctions now made between classes. At launch I used the same abilities on every class...

    Dungeons and Primals are not enough though.

    Dungeons are shallow and linear. I suppose you could say they serve their purpose for xp parties though.

    Primals are ok, but not enough on its own, especially given gap between updates.

    This game needs more Structured, Layered, Branching, Content like Limbus, Assault, Nyzul, Salvage, Sea, Sky, ZNMs, Dynamis, etc. I think even Besieged on the cities is pretty much needed now as people are getting dozey from being in Uldah all the time, its similar to the Whitegate syndrome.

    The Guildleves in this game at launch should just be erased from this game in their totality and replaced with a proper Assault-leve type system (which provides content for low to high level) using unique instances and unique objectives. Company Guildleves could remain for solo grinding.

    The biggest disappointments in this game for me at launch were
    a) all classes played the same
    b) guildleves were plain boring

    I feel classes have been made unique now, but guildleves are still there. That would still turn me off the game.
    have to agree, maybe its the reason people feel we have not much to do. We get short quick events that either get phased out too soon or just dont last. In FFXI it felt like almost everything had a viable piece in it and everything took some time, without feeling overly cheap (instant undodgeable death anyone?) Even things like Besiged were great, even though the rewards were almost non-existent, its was just a unique and fun event. I can already bet you that all the primals will play out the same, kill some NMs for a key item and fight in a small circle arena...

    Leves bore me and i only do them because lower end PTs barely exist on Mysidia lately...and they pay gil. They took them out of focus for a reason, they are junk content that other games just put in for the sake of it.
    (1)