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  1. #81
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    I look forward and will use the new Eureka
    (5)

  2. #82
    Player
    lokowoko's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Lich Radiantfrost
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I think the problem with most people who hated it went in with the assumption they were going to hate it, self fulfilling prophecy and all that. eureka wasn't bad, it was just a slower pace compared to potd/hoh and for some people that's not good enough. i didn't mind the grind and it's a nice change of pace, just don't live in eureka or you will most likely burn out.
    (3)

  3. #83
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Much of the problems people have with Eureka are that the zones themselves have a very half-baked approach. The lack of a level sync function is a big one. It's a huge detriment to players just starting, and it's also an issue for players attempting to farm light. Pagos and Pyros make this actively worse with their narrow passages and many sleeping dragons working together to pick players off, by design. We were expected to party in old fashioned XI-like chain groups to level though, and that becomes increasingly unrealistic the longer content goes on. Ultimately, Eureka is made to be difficult and has very few QoL updates purposely as a challenge. The problem is that most players find the challenge to be a really dumb one in TYOOL 2019.
    (6)

  4. #84
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by lokowoko View Post
    I think the problem with most people who hated it went in with the assumption they were going to hate it, self fulfilling prophecy and all that. eureka wasn't bad, it was just a slower pace compared to potd/hoh and for some people that's not good enough. i didn't mind the grind and it's a nice change of pace, just don't live in eureka or you will most likely burn out.
    I don't know. I went in just being curious about the place. Having not read/heard anything about it and merely setting foot in there after picking up the quest after hitting 70.

    I was curious about the story and interested in what the place had to offer.

    What I found was...

    Content designed to be heavily against solo players.

    Content that was seemingly just FATE Trains.

    Still, I stuck it out got to Pagos and carried on.

    Then I found out it was the same exact thing again. Only, somehow, worse.

    Needless to say, this is when I stopped being thrilled about the content...
    (6)

  5. #85
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Diadem, Eureka and all future iterations well never be well received by the community if they continue ignoring feedback. One of the main issues from the shift from Diadem to Eureka was the lack of lessons learned from all the feedback, the only thing they seemed to realize was that shoving the Relic in there would make it last longer than it should. They’re banking on that plus nostalgia, which it does a poor job at, to hold them over but as Pagos proved sometimes thats not enough.

    What they need to overly address is their attempt at porting over old design philosophies without adjusting for the newer combat and lack of compatible reward structure. The archaic designs worked because they complimented their battle systems and generally any rewarsa that were recieved were generally great enough to warrant the grind something XIV lacks due to its iLvl setup.
    (2)

  6. #86
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kalise View Post
    I don't know. I went in just being curious about the place. Having not read/heard anything about it and merely setting foot in there after picking up the quest after hitting 70.

    I was curious about the story and interested in what the place had to offer.

    What I found was...

    Content designed to be heavily against solo players.

    Content that was seemingly just FATE Trains.

    Still, I stuck it out got to Pagos and carried on.

    Then I found out it was the same exact thing again. Only, somehow, worse.

    Needless to say, this is when I stopped being thrilled about the content...
    its more solo friendly than the vast majority of game content in the game. The only content more solo friendly is... squadrons and crafting. am i missing something? maybe sight seeing and hunting logs. never did sight seeing so i am not sure.

    oh leveling blu is pretty solo friendly, but then again, getting skills isnt
    (1)

  7. #87
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Physic View Post
    its more solo friendly than the vast majority of game content in the game. The only content more solo friendly is... squadrons and crafting. am i missing something? maybe sight seeing and hunting logs. never did sight seeing so i am not sure.

    oh leveling blu is pretty solo friendly, but then again, getting skills isnt
    MSQ can be done solo (Outside of the dungeons, but it's easy enough to queue up and blast through it even during off-peak hours. Way easier than trying to get a dead Eureka instance to actually bother to team up and farm mobs until a FATE spawns and then actually be able to beat said FATE)
    Beast Tribe rep grinds are solo.
    Crafting is solo.
    Gathering is solo.
    Farming for 2.0 and 3.0 relics these days can be done mostly solo (Poetics are just much faster to get by doing dungeons, but to be honest, you can farm Wanderer's Palace Hard with Squadron. The only things that you might not be able to solo are the HW EX Trials... Until ShB at least)
    Leveling 1-70 can be done solo.
    PotD can be done solo.
    HoH can be done solo.
    Gold Saucer can be done solo.

    Eureka is a pile of hot garbage while solo.

    If you believe it's more solo friendly than the "Vast majority of the game" then it shows you have never even played a vast majority of the game or think the vast majority of the game is just Raids (Hint: It isn't)
    (8)

  8. #88
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by lokowoko View Post
    I think the problem with most people who hated it went in with the assumption they were going to hate it, self fulfilling prophecy and all that. eureka wasn't bad, it was just a slower pace compared to potd/hoh and for some people that's not good enough. i didn't mind the grind and it's a nice change of pace, just don't live in eureka or you will most likely burn out.
    Yeah, this is false. I went into both Eureka and BLU with a great deal of optimism as they appeared to be catering more to the sort of experience I was after. There were even aspects of Anemos I enjoyed (namely, the NMs), but other aspects were a complete pain. But just as my character reached a high enough level to transcend those aspects, she graduated to Pagos and it was like every bad thing about Anemos increased tenfold. Now if I had just hated BLU and Eureka from the outset, that would have been one thing, but I came to despise them because they were such a disappointment to me, and almost became symbols of the game's recent history of utterly failing to implement fun alternatives to progression through DF content.
    (2)

  9. #89
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    MSQ can be done solo (Outside of the dungeons, but it's easy enough to queue up and blast through it even during off-peak hours. Way easier than trying to get a dead Eureka instance to actually bother to team up and farm mobs until a FATE spawns and then actually be able to beat said FATE)
    Beast Tribe rep grinds are solo.
    Crafting is solo.
    Gathering is solo.
    Farming for 2.0 and 3.0 relics these days can be done mostly solo (Poetics are just much faster to get by doing dungeons, but to be honest, you can farm Wanderer's Palace Hard with Squadron. The only things that you might not be able to solo are the HW EX Trials... Until ShB at least)
    Leveling 1-70 can be done solo.
    PotD can be done solo.
    HoH can be done solo.
    Gold Saucer can be done solo.
    None of these reward such a powerful weapon in the end...except for the relic you mentionned, but the keyword there is "these days". None of us know how Eureka will evolve during the next expansion or the one after that, and plenty of suggesion have been made that would make it very soloable with a higher level.

    Besides, you felt it was punishing but you also mentionned that you intended to level up in a zone until the mount in the next zone is available, so basically, grinding to level 35 in Anemos. You basically decided to punish yourself, solo or team.
    As for the FATE train, that's a misconception that spreaded like wildfire. FATE train is not the fastest way to level up before you've at least reached half-point in the zone, because of the FATE penalty. But people decided to stick to it, and complained after that that leveling was too slow, even though most of the time, you could find enough people of appropriate level to build 2 low level parties.
    (4)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #90
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reynhart View Post
    None of these reward such a powerful weapon in the end...except for the relic you mentionned, but the keyword there is "these days". None of us know how Eureka will evolve during the next expansion or the one after that, and plenty of suggesion have been made that would make it very soloable with a higher level.
    And?

    The fact remains that solo play in Eureka is horrible.

    Someone tried to dispute the fact that Eureka solo was horrible by saying it was the most solo friendly content in the game.

    To which I retorted with examples of very much solo friendly content in the game.

    Whether or not there's a "Powerful Weapon" as the reward doesn't change this fact. To say nothing about the 2.0 and 3.0 relics which could be worked on mostly solo or easily grouped for via DF at the time which resulted in powerful weapons too.

    There's literally no reason for Eureka to be so punishing for solo players. Since, grind content is often possible in games as a solo player, but as always, made FASTER by grouping up (So you can kill more stuff in the same period of time. Or in Eureka's case, can more easily take out FATEs and get contribution for FATEs)

    Quote Originally Posted by Reynhart View Post
    Besides, you felt it was punishing but you also mentionned that you intended to level up in a zone until the mount in the next zone is available, so basically, grinding to level 35 in Anemos.
    Yes, but I also noted that exp gains from chaining (Solo, or team) and FATEs was also garbage to the point that my time was better spent just doing Challenge Logs.

    Which are in fact, more efficient to do in Anemos because you can easily find level 20 CL parties with which to blast through the killing of the mobs required.

    Quote Originally Posted by Reynhart View Post
    As for the FATE train, that's a misconception that spreaded like wildfire. FATE train is not the fastest way to level up before you've at least reached half-point in the zone
    I have never, once, mentioned that FATE Trains were the fastest way to level up.

    They are in fact the fastest way to get Crystals. You know, the items you have to grind if you want to upgrade your weapon (Also gear if you care about that too)?

    FATEs are the ONLY way to get the worthwhile Crystals (As far as I'm aware. I have yet to receive one of the worthwhile crystals from chains. Even when farming for hours with max chain bonus in a party)

    As such, they're necessary to grind out. So your options are to basically leech as a solo/small party and wait for a FATE to pop and go over and get your contribution in before going back to chaining for experience (Or just Challenge Log farming). Or join in a FATE Train and participate in the mass murder of mobs to spawn NM's (While often getting no rewards because Train parties tend to have mixed levels as well as many mobs are low level so higher level players don't get anything anyway)
    (4)

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