Quote Originally Posted by Kalise View Post
MSQ can be done solo (Outside of the dungeons, but it's easy enough to queue up and blast through it even during off-peak hours. Way easier than trying to get a dead Eureka instance to actually bother to team up and farm mobs until a FATE spawns and then actually be able to beat said FATE)
Beast Tribe rep grinds are solo.
Crafting is solo.
Gathering is solo.
Farming for 2.0 and 3.0 relics these days can be done mostly solo (Poetics are just much faster to get by doing dungeons, but to be honest, you can farm Wanderer's Palace Hard with Squadron. The only things that you might not be able to solo are the HW EX Trials... Until ShB at least)
Leveling 1-70 can be done solo.
PotD can be done solo.
HoH can be done solo.
Gold Saucer can be done solo.
None of these reward such a powerful weapon in the end...except for the relic you mentionned, but the keyword there is "these days". None of us know how Eureka will evolve during the next expansion or the one after that, and plenty of suggesion have been made that would make it very soloable with a higher level.

Besides, you felt it was punishing but you also mentionned that you intended to level up in a zone until the mount in the next zone is available, so basically, grinding to level 35 in Anemos. You basically decided to punish yourself, solo or team.
As for the FATE train, that's a misconception that spreaded like wildfire. FATE train is not the fastest way to level up before you've at least reached half-point in the zone, because of the FATE penalty. But people decided to stick to it, and complained after that that leveling was too slow, even though most of the time, you could find enough people of appropriate level to build 2 low level parties.