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  1. #51
    Player
    Taebok's Avatar
    Join Date
    Nov 2016
    Posts
    160
    Character
    Natalie Hellfist
    World
    Malboro
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Jaggerjack View Post
    Eureka makes me feel weak whats the point of me leveling and getting stronger just to feel weak again?
    Happens every time you go into a new zone.
    Happens every time you go into a new dungeon.
    Happens every time you go into a new raid.
    Happens every time there's a new expansion.
    This is different how?
    (4)

  2. #52
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,553
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I enjoyed the experience.
    If you take what they learned from The Diadem and we got Eureka.
    Then you take what they've learned from Anemos and Pagos, and we got Pyros and Hydatos.

    Literally every step has been an upgrade from the last in terms of fun factor.
    Subjective, yes. But I wouldn't say this is an outlandish claim.

    I'm looking forward to what will come in 5.0.
    (11)

    http://king.canadane.com

  3. #53
    Player
    Aristotle's Avatar
    Join Date
    Aug 2015
    Posts
    78
    Character
    Aristotle Avinroo
    World
    Faerie
    Main Class
    Black Mage Lv 80
    I like the idea of large-scale instances with stuff to do inside. Having everyone work together to make something happen can be fun. I think the second iteration of Diadem would have been more fondly remembered if doing FATEs in the zone worked towards popping the big boss encounter instead of it being totally random. Everyone just stood around until their timer ran out or something happened with the way it was implemented. The random chests with goodies inside were cool too, but they all spawned when the instance was created and when they were snatched up, that was pretty much it for the rest of the instance's lifespan.

    I hope we don't see a complete recycle of the Eureka formula in 5.0. I think everyone is totally sick of it by now. But I think the idea of large-scale instances with an emphasis on everyone working together could be done again with a different spin that could still be fun.
    (3)

  4. #54
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    SE is experimenting with their system, and sometimes it's not always successful. That's why each version of Eureka had different things going on in it. These are called birthing pains; and whatever SE is planning in 5.0 will have it's own good sides and bad sides too.
    (4)

  5. #55
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rangar View Post
    SE is experimenting with their system, and sometimes it's not always successful. That's why each version of Eureka had different things going on in it. These are called birthing pains; and whatever SE is planning in 5.0 will have it's own good sides and bad sides too.
    Well after four zones of Eureka you would think they would have learned that bunnies are just not fun. This is probably the first and not last concept that quite literally kills any motivation for me to play this game outside of addiction. Bunnies have such horrendous RNG where you have to be lucky to get one first, then have the bunny survive long enough to get to its destination, then be lucky enough to get at gold chest then finally if all the stars align, lucky enough to get the mount/emote/hairstyle. Also bunnies are the first time where having more people help is detrimental to everyone due to the limit of bunnies that can be on the map. Never have I thought that if less people were around it would be more fun and anyone who has been in a bunny instance and gotten bunnies every time knows how fun that can get.

    Eureka does have its pros with logorams being the best example but if there is anything that the devs can take from Eureka is that RNG =/= FUN.
    (3)

  6. #56
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by xbahax92 View Post
    The 2. Dungeon we lost due to eureka, which we would have to run trillion times for genesis tomestones and be tossed away with the next expert dungeon. Something you'd run over and over again to cap. We lost so much. /s
    I'd rather run through the same dungeon a trillion times than touch Eureka again.
    (6)

  7. #57
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,312
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I do prefer dungeons over Eureka and Diadem, totally. Dungeons are my favorite content in the game, and losing them for content I'm not thrilled with is disappointing.
    (4)

  8. #58
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I applaud them for at least trying something new, I think a lot of the people complaining about losing a dungeon would also complain about the game being too "samey" if nothing had changed.
    (3)

  9. #59
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wilford111 View Post
    I'd rather run through the same dungeon a trillion times than touch Eureka again.
    Be happy, that's probably still what you do every day during your roulettes
    Quote Originally Posted by TheGrimace View Post
    Dungeons are my favorite content in the game, and losing them for content I'm not thrilled with is disappointing.
    How often do you actually run a specific dungeon instead of being randomly put in one you already did a thousand times ?
    (5)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #60
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    If they could make Eureka-style content something close to being fun and accessible, rather than choresome and frustrating, then I wouldn't resent SE taking development resources away from content that there's probably little chance I will ever really enjoy doing, short of being able to do it all with Squadrons/Trusts (e.g., dungeons, raids, & trials). But just like BLU, Eureka represents an alternative that initially sounded promising to me, but actually ended up being even less appealing than the mainline content the game has offered up to this point.

    So far, the only one of these experiments in alternate progression that has really been a source of enjoyment for me has been the Deep Dungeons, and of those, I felt only PotD did a good job of catering to the hardcore AND the casual (like me) crowd. HoH on the other hand, gave the casuals 10 levels to do, an incomplete-feeling story, and locked the real substance behind either being skilled enough to solo the upper floors, or having friends one could rope into pre-formed parties. For that reason, I actually would prefer that SE probably devote more resources to Savage raids and Ex's, so that they could give the hardcore players/players who like to spend the majority of their time in the game in groups plenty to do. That way, they might stop trying to add hardcore components to content that would otherwise be perfectly accessible and enjoyable to a wider range of skill levels. There's nothing more frustrating than getting up to a certain point in a piece of content and then being told, essentially, "sorry, but the really good stuff is going to require that you be awesome/have enough time and/or connections to assemble a party." Admittedly, Eureka was pretty much "group or die" out of the gate, but when the concept was pitched to us old-school MMO-ers, I know that I thought it would be at least feasible (if slower) to solo grind through the content. I just wish that SE would clearly delineate hardcore and casual content in the same way that they do when it comes to normal vs. savage raids, etc.
    (3)

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