Quote Originally Posted by YutiKyis View Post
I think there may be some confusion which can come across as elitist which is why this misunderstanding happens.

While it may really suck to hear, BA is one of the few places where an alive person who is unfamiliar with the mechanics is actually a net negative and where choosing to leave someone dead is a necessity to clearing.

The final boss, Proto Ozma, has multiple spells which effectively are a full-party wipe. These are all mechanics people should be familiar with from other fights but the punishment for failing them is VERY harsh not to just to the person but to the entire party. (Meteors and Acceleration bombs for everyone, adds and orbs for off-tanks.)

Telling someone not to raise in BA is not done to be cruel but because they fear that person will kill not just themselves but the entire BA group running, most of whom have spent at least an hour and a half getting to that point.

This *does* make it hard for newcomers to learn the fight but unfortunately that's the same issue with most hard content. You just need to look at PF to see that farm parties rarely if ever allow people who haven't completed the duty to join. (And that's officially sanctioned by S-E!) It really does suck that learning content is that punishing for people who were behind the curve but it's a hard problem to fix without offering rewards to people for taking that risk.

However I think it needs to be stressed: BA is content designed around the idea that if you screw up (or get unlucky) you don't get a second chance. Every method of resurrection is costly (in terms of gil and possibly time) and in the final two bosses there are mechanics which if done incorrectly can kill other people who haven't failed any mechanics of their own.
Discord group have learnign pt daily at least on my data center. New learner can always join those.