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  1. #11
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,928
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Brightamethyst View Post
    It's almost like people have strong opinions on the subject. Imagine that.
    Yes and using an existing thread would be nice cause it's all been discussed in them. We can repeat the same exact arguments all over again.

    http://forum.square-enix.com/ffxiv/t...more-Eureka%21

    http://forum.square-enix.com/ffxiv/t...-Relic-from-it
    (16)
    Last edited by LaylaTsarra; 03-07-2019 at 06:15 AM.

  2. #12
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Oh another thread about Eureka how novel!


    All seriousness there is a big Eureka thread people need to stop creating a new one every other day
    (17)
    Guy butt is best butt <3

  3. #13
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    It's almost like people have strong opinions on the subject. Imagine that.
    Yet, it's better to ignore existing threads because more threads on the same topic makes it better for discussion./s
    (15)

  4. #14
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    If SE listen to feedback, then future Eureka content could actually work.

    Most of the issues that turn people away from the place are pretty easily fixed. It's just a matter of will they bother to fix them? Will they listen to feedback?

    That said, I'm still very confused why they don't just... You know... Make Overworld not suck... Since that's all Eureka is. Overworld. But instanced

    Boggles my mind that they didn't just have a level 70 zone with all the bells and whistles that make Eureka "Fun" (I.e. Cross-Server play, powerful NM's, some actual worthwhile rewards from doing FATEs...) but without all the unnecessary garbage that sucks all the fun right out of it (Random independent leveling system that serves no positive use, damage and health scaling on enemies jacked up to 11 mimicking DS2's worst DLC, no actual rewards through non-FATE based means... FATEs having terrible spawn rates outside of farming mobs for ages to force them... Oh, and Light Farming because who doesn't love that /s)

    But I dunno... I guess we'll see how things pan out. Eureka as a concept isn't bad, it's essentially just having an Overworld that's actually relevant, which is actually really enjoyable when done right (Guild Wars 2 had some pretty great overworld content both for PvE and PvP. As did Warhammer Online. Rift too, but then again, I'm a sucker for puzzles... Both jump and otherwise). It's just a matter of, will they learn from this and improve? Or will they just copy/paste Eureka as is post nerfs and call it a success?
    (15)

  5. #15
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalise View Post
    SNIP

    Yeah I think there's room to improve on Eureka.

    I kind of wish there was more actual plot too. The Eureka story drags its heels a looooooooot. Feels like it would have normally been like one main zone worth of plot stretched into 4 + BA.

    The elemental leveling system was just there for a grind to pad things out. It may have served a purpose if like in POTD you could level other jobs in it or something, but no.

    The magia board sounded neat in theory but in practice it's just 'spin the wheel to the weakness of what you're hitting. Or maybe, if you're tanking or prioritizing survival over dps, flip it to the monster's own element. There's rarely any need to put thought into it. Sure a couple NMs here and there may have adds of a different element so you would swap, kill adds, then swap back but that's about as deep as it goes. It was ultimately disappointing and shallow. And even if you grind/buy the items for the two extra magecite it wouldn't really do much to make you think about where to put your elements.

    The main thing though I think they need to do is diversify things. Everything comes down to chaining mobs. Chaining mobs for exp, chaining mobs to spawn NMs, chaining mobs for lockboxes, chaining mobs for light, with only NMs themselves to punctuate things. Oh and bunny fates I guess. They need to add more to do, add more sources of crystals etc.

    One thing I did like though was a lot of the grind being front loaded. Once you get your first relic in a zone, getting the rest becomes easier. Granted, there's still a significant time sink, especially if you're unlucky with Pazuzu etc spawns, but still, you have a headstart on the next one which is interesting.
    (3)

  6. #16
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lacan View Post
    I used to hate it, but then after awhile something broke in me and then I started liking it! I'm even working my way through BA, so there's hope for you yet! Just keep forcing yourself to do eureka stuff till it happens.
    Same thing can be said about peas. Which are still the bane of kids everywhere!
    (0)

  7. #17
    Player
    Cassadocious's Avatar
    Join Date
    May 2015
    Posts
    4
    Character
    Sage Deep-snow
    World
    Ultros
    Main Class
    Archer Lv 62
    Quote Originally Posted by Brightamethyst View Post
    It's almost like people have strong opinions on the subject. Imagine that.
    And they can post those opinions in one of the many already existing threads, instead of spamming the forums.
    (8)
    <a href="http://www.enjin.com/" alt="ffxivarr guild hosting"><img src="http://sigs.enjin.com/sig-ffxivarr/b8a96fa46ecfcb7f.png"></a>

  8. #18
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Hello, I'm Astrus and i hated Eureka.
    (Hello Astrus!)

    Yes the game can perfectly survive having content like Eureka in 5.X so long as it's kept optional content.
    The Feast didn't kill the game, Rival Wings didn't kill the game, Gold Saucer didn't kill the game, Diadem didn't kill the game, Eureka didn't kill the game and what we'll get in 5.X won't kill the game either unless they start making participation in it mandatory, then we can have this discussion.
    (5)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lacan View Post
    Yoshi: "You're gonna get more eureka and you're gonna like it."
    Or an equally out-of-touch and cruelly twisted, "You do like seeing more use of open, interesting environments and content that doesn't boil down to a single circle with a boss and 8 murder-hobos in it, don't you?"
    (4)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather they learn their lessons, revamp the first 4, and make the final 2.

    If they don't, though, I'd rather pretend none of them were ever made, though I might still want to see revamps for the 4 we have just for the initial novelty of them (especially if finally done at least kind of right).
    (0)

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