Yes and using an existing thread would be nice cause it's all been discussed in them. We can repeat the same exact arguments all over again.
http://forum.square-enix.com/ffxiv/t...more-Eureka%21
http://forum.square-enix.com/ffxiv/t...-Relic-from-it




Yes and using an existing thread would be nice cause it's all been discussed in them. We can repeat the same exact arguments all over again.
http://forum.square-enix.com/ffxiv/t...more-Eureka%21
http://forum.square-enix.com/ffxiv/t...-Relic-from-it
Last edited by LaylaTsarra; 03-07-2019 at 06:15 AM.


If SE listen to feedback, then future Eureka content could actually work.
Most of the issues that turn people away from the place are pretty easily fixed. It's just a matter of will they bother to fix them? Will they listen to feedback?
That said, I'm still very confused why they don't just... You know... Make Overworld not suck... Since that's all Eureka is. Overworld. But instanced
Boggles my mind that they didn't just have a level 70 zone with all the bells and whistles that make Eureka "Fun" (I.e. Cross-Server play, powerful NM's, some actual worthwhile rewards from doing FATEs...) but without all the unnecessary garbage that sucks all the fun right out of it (Random independent leveling system that serves no positive use, damage and health scaling on enemies jacked up to 11 mimicking DS2's worst DLC, no actual rewards through non-FATE based means... FATEs having terrible spawn rates outside of farming mobs for ages to force them... Oh, and Light Farming because who doesn't love that /s)
But I dunno... I guess we'll see how things pan out. Eureka as a concept isn't bad, it's essentially just having an Overworld that's actually relevant, which is actually really enjoyable when done right (Guild Wars 2 had some pretty great overworld content both for PvE and PvP. As did Warhammer Online. Rift too, but then again, I'm a sucker for puzzles... Both jump and otherwise). It's just a matter of, will they learn from this and improve? Or will they just copy/paste Eureka as is post nerfs and call it a success?
Yeah I think there's room to improve on Eureka.
I kind of wish there was more actual plot too. The Eureka story drags its heels a looooooooot. Feels like it would have normally been like one main zone worth of plot stretched into 4 + BA.
The elemental leveling system was just there for a grind to pad things out. It may have served a purpose if like in POTD you could level other jobs in it or something, but no.
The magia board sounded neat in theory but in practice it's just 'spin the wheel to the weakness of what you're hitting. Or maybe, if you're tanking or prioritizing survival over dps, flip it to the monster's own element. There's rarely any need to put thought into it. Sure a couple NMs here and there may have adds of a different element so you would swap, kill adds, then swap back but that's about as deep as it goes. It was ultimately disappointing and shallow. And even if you grind/buy the items for the two extra magecite it wouldn't really do much to make you think about where to put your elements.
The main thing though I think they need to do is diversify things. Everything comes down to chaining mobs. Chaining mobs for exp, chaining mobs to spawn NMs, chaining mobs for lockboxes, chaining mobs for light, with only NMs themselves to punctuate things. Oh and bunny fates I guess. They need to add more to do, add more sources of crystals etc.
One thing I did like though was a lot of the grind being front loaded. Once you get your first relic in a zone, getting the rest becomes easier. Granted, there's still a significant time sink, especially if you're unlucky with Pazuzu etc spawns, but still, you have a headstart on the next one which is interesting.


Same thing can be said about peas. Which are still the bane of kids everywhere!
<a href="http://www.enjin.com/" alt="ffxivarr guild hosting"><img src="http://sigs.enjin.com/sig-ffxivarr/b8a96fa46ecfcb7f.png"></a>
Hello, I'm Astrus and i hated Eureka.
(Hello Astrus!)
Yes the game can perfectly survive having content like Eureka in 5.X so long as it's kept optional content.
The Feast didn't kill the game, Rival Wings didn't kill the game, Gold Saucer didn't kill the game, Diadem didn't kill the game, Eureka didn't kill the game and what we'll get in 5.X won't kill the game either unless they start making participation in it mandatory, then we can have this discussion.
Or an equally out-of-touch and cruelly twisted, "You do like seeing more use of open, interesting environments and content that doesn't boil down to a single circle with a boss and 8 murder-hobos in it, don't you?"
I'd rather they learn their lessons, revamp the first 4, and make the final 2.
If they don't, though, I'd rather pretend none of them were ever made, though I might still want to see revamps for the 4 we have just for the initial novelty of them (especially if finally done at least kind of right).
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