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  1. #11
    Player
    Tatsemaru's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Althyk Valentine
    World
    Faerie
    Main Class
    Armorer Lv 70
    With so much salt, i'd order some fries.

    Personally i find BA interesting. Its fresh, it's challenging..
    Only problem i see is the community. On one side you have people claiming the instance (in a rude manner) and on the other side you have people who is new and "snipe" portals..

    Instead of asking people nicely to leave the portals until support portals are up, people threten to report each other, then you have people who got provoked, start "sniping" portals..like jesus..its just a game.

    Nothing is impossible to "pug" i cleared ozma on first try. BA isnt that hard and its not the "warning" that scares people off..its the toxicity in the shout chat that makes people dishearthen to do so. Most people enter Ozma at 84-60 mins remaining, dont tell me you dont have time to type in say chat for people who dont use discord because thats just bad attitude, and frankly it's arrogant to expect people to have what you have. True discord works better, but the comunity shouldn't be such dicks about it. On BOTH sides.

    SE, if people can enter it as an alliance, that'll be nice and hopefully ease up on the toxic
    (3)
    Last edited by Tatsemaru; 02-25-2019 at 06:51 PM.

  2. #12
    Player
    Fate_Testarossa's Avatar
    Join Date
    Mar 2016
    Posts
    70
    Character
    Ice- Cream
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by fumofu View Post
    OP have a valid point. This is kind of content that very few players gonna attempt, therefore for a majority of players it's as good as non-existent and therefore waste of development time. And I'd like to add, same can be said about ultimate and savage.
    That's about the least informed statement I have ever seen on this forum. Savage raids are what is most popular across every Data Center I have played on. It's literally the only thing that keeps this game alive. Aside from that both Savage and Ultimate progression is what garners the most attention on platforms like twitch and thus they are the lifeblood of this game. That's the kind of content players come back to and it's the kind of content that draws new players in. I'm not saying every player is a raider at heart, but saying Savage or Ultimate is a waste of development time is so wrong it hurts.
    (1)

  3. #13
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Fate_Testarossa View Post
    That's about the least informed statement I have ever seen on this forum. Savage raids are what is most popular across every Data Center I have played on. It's literally the only thing that keeps this game alive. Aside from that both Savage and Ultimate progression is what garners the most attention on platforms like twitch and thus they are the lifeblood of this game. That's the kind of content players come back to and it's the kind of content that draws new players in. I'm not saying every player is a raider at heart, but saying Savage or Ultimate is a waste of development time is so wrong it hurts.
    The thing is, Savage and Ultimate have extremely low clear rates, which is why they can be considered a waste of time for some people. You have to consider the amount of time that goes into designing one of these raids and what is lost in exchange for it. I would argue Ultimate would be a waste of time considering how small the participation base is for it. Ultimate is great for a small population, but the problem is that the target population is just too small and that time could be better spent elsewhere. Savage at least has a large enough population that participates in it that can at least be somewhat justified.

    The same applies to Eureka as a whole as well. Considering that this is meant to be the end game grind for it, the 11% or so clear rate for Pyros at the time of Hydatos's release is disappointing. I hope they never try something like Diadem or Eureka again and go back to a relic system that utilizes the content that was introduced in that expansion. Better yet, have relic progress be viable across all content from all expansions.
    (3)

  4. #14
    Player
    Crux's Avatar
    Join Date
    Oct 2011
    Posts
    53
    Character
    Crux Corvus
    World
    Leviathan
    Main Class
    Archer Lv 70
    Quote Originally Posted by Blanchimont View Post
    The same applies to Eureka as a whole as well. Considering that this is meant to be the end game grind for it, the 11% or so clear rate for Pyros at the time of Hydatos's release is disappointing. I hope they never try something like Diadem or Eureka again and go back to a relic system that utilizes the content that was introduced in that expansion. Better yet, have relic progress be viable across all content from all expansions.
    What does "clear rate" even mean for Pyros? Getting the weapon, weapon and gear? Killing all NM's? Also, source please. There are tons of people doing the content. This is the first relic I have completed all the way through (so far) because the content is so much better than the other relic grinds. I hope they never implement things like ATMA and farming for books again.
    (0)

  5. #15
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Crux View Post
    What does "clear rate" even mean for Pyros? Getting the weapon, weapon and gear? Killing all NM's? Also, source please. There are tons of people doing the content. This is the first relic I have completed all the way through (so far) because the content is so much better than the other relic grinds. I hope they never implement things like ATMA and farming for books again.
    [Relic weapon achievement] and making the most of [eureka area]
    (0)

  6. #16
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,429
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Blanchimont View Post
    The thing is, Savage and Ultimate have extremely low clear rates, which is why they can be considered a waste of time for some people. You have to consider the amount of time that goes into designing one of these raids and what is lost in exchange for it. I would argue Ultimate would be a waste of time considering how small the participation base is for it. Ultimate is great for a small population, but the problem is that the target population is just too small and that time could be better spent elsewhere. Savage at least has a large enough population that participates in it that can at least be somewhat justified.
    Look at it this way: TIME INVESTMENT.

    Everything in the game has that. Savage, Ultimate, and Eureka take Time Investment and Skill to complete. Chances are, some people are scared of trying harder content because of how they may be perceived by others.

    Regarding Baldesion Arsenal however, this was actually the most fun I’ve had in a raid in a LONG TIME. No Revival(outside Sac Chaining and Remembered) and High Stakes. The amount of teamwork it took to complete Baldesion Arsenal is akin to how you’d do it in Savage or Ultimate, and it’s merely counting on 54 different players for AV. Would you trust 7 others and yourself to take the time to learn? Or would you rather do something else? It’s a matter of what people choose.
    (3)

  7. #17
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    This is the first relic I've ever skipped, because the content is so mind-numbing and finger-destroying. It doesn't matter if it takes fewer hours than the ARR/HW versions to get a Eureka weapon if every second inside is soul-annihilating torture.
    (0)

  8. #18
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,429
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jennah View Post
    This is the first relic I've ever skipped, because the content is so mind-numbing and finger-destroying. It doesn't matter if it takes fewer hours than the ARR/HW versions to get a Eureka weapon if every second inside is soul-annihilating torture.
    It gets fun once you get to Pyros.
    (0)

  9. #19
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Blanchimont View Post
    The thing is, Savage and Ultimate have extremely low clear rates, which is why they can be considered a waste of time for some people.
    Participation rates and watch rates are far more important than clear rates. Let me ask you, what would you replace savage with? Because if you replace it with casual content then nobody has anything to aim towards. The entire gearing process is based around savage and ultimate, and removing the challenge altogether makes stats worthless, gear worthless outside of glamour and would make the play experience for MANY players sub for a week then unsub because all content is beaten.

    In other words, Savage keeps players playing, holds together the reward structure with a final goal, and garners a lot of attention on release of people watching and being interested in the game. Being fixated on the CLEAR rates is so short sighted because it implies that just because only a few reach the finish, then the journey might as well not exist in the first place.

    As it stands, both Savage and Ultimate share assets with casual content, what are the clear rates for NM raids like? because thats more than half the assets that you are claiming are wasted.

    Quote Originally Posted by Duskane View Post
    [Relic weapon achievement] and making the most of [eureka area]
    My above statement applies to this as well, why is the end goal completion rate important? The absolute ideal result is actually to have low clear rates but high participation rates, because people stop doing content after they finish it, and then maybe unsub. SE wants people to keep participating, making it the only stat that matters.
    (1)
    Last edited by Lambdafish; 03-01-2019 at 09:58 PM.

  10. #20
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Blanchimont View Post
    The thing is, Savage and Ultimate have extremely low clear rates, which is why they can be considered a waste of time for some people. You have to consider the amount of time that goes into designing one of these raids and what is lost in exchange for it.
    Unlike Eureka, Savage doesn't cost resources at a loss like that.

    After they create and design Savage, they go on to use the same instance to create Normal difficulty. Therefore the Savage instance is utilized to create content for casual players. Ultimate in the same way, while very different for the EX counterpart, still isn't entirely unique new content. They build new content from the existing EX fights.

    If you removed Savage from the game, you'd only save a little resources, because Normal would have to be created anyway, so they're still making the same raids. While the entirety of the resources poured into Eureka and BA are used on one mode alone, targeted towards a niche grind-based playerbase.
    (1)

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