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  1. #11
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Yep, ethers should be updated.
    With even maybe MP given depending on character lv like spells.

    And/Or
    Doing something with the "medicated" status, the cooldown is really big.
    (1)

  2. #12
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    best thing to do about em, remove the friggin "wow-clone" ceffect of cooldown on potions and ethers! a ff game dont need such crap, a ff game is often so challenging you HAVE to use a couple of potions and ethers per enemy sometimes, somethimes 5 and 20 even.

    and if we cant get this as normal players, please make a chemist class that can.
    (1)

  3. #13
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Yes please, bring back the tiers
    (0)
    Work To Game on YouTube [Guides, and More]...
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    https://www.change.org/p/phil-spence...atform-servers

  4. #14
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    The real problem is the medication effect.
    Without the medication effect people could spam potions/ethers. I don't think it is a problem at all, but health potions and ethers need to be stronger.
    (0)

  5. #15
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Murugan View Post
    Without the medication effect people could spam potions/ethers. I don't think it is a problem at all, but health potions and ethers need to be stronger.
    Depends, a level 1 potion that heals 100 up needs no cool down, seriously... I could see a pot that heals 1000 hp, but come now, cool downs are silly at this point
    (0)

  6. #16
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by waldo View Post
    Depends, a level 1 potion that heals 100 up needs no cool down, seriously... I could see a pot that heals 1000 hp, but come now, cool downs are silly at this point
    No they aren't, if I could spam ethers I definitely would. It would be ridiculously overpowered, obviously the better solution is to either give us a better version of the current ether/potion or else have it scale to our level.

    If we could spam it then of course they would need to keep it weak or else risk trivializing the bulk of gameplay. It would just come down to how many potions/ethers you need to beat X.
    (0)

  7. #17
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    the standard ethers were not even good at launch, they ave always been junk. now more so then ever.
    (1)

  8. #18
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by syntaxlies View Post
    the standard ethers were not even good at launch, they ave always been junk. now more so then ever.
    Very simple fix, cast time increased. No cool down. Fine, make each ether used stack, add 2-3 seconds for each subsequent use per battle. I can agree that a macro to burn through 10 ethers in five seconds would be a bad thing (even if a high tier spell would use every bit of the regained MP)
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i think 5 minutes for potions and ethers is stupid high. especially for the trivial amount it gives back.
    (5)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #20
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    As an alchemist who quit leveling when she saw there was nothing worth leveling it for, and as a mage who occasionally has an "oh crap, no mp" moment, yes, please make alchemy useful and potions and ethers worth using. Final Fantasy games usually have several medicines with differing potency and I want to see it in this game too.
    (0)

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