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  1. #51
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Kalise View Post
    So... Essentially BLM's Aetherial Manipulation skill?
    Basically, I just referenced Rescue due the the defensive connotations of the name and ability, and the use case of assisting another player. So functionally like Aetherial Manipulation, conceptually a reverse Rescue.
    I'd also like to see some additional support/defensive aspect to an ability like that but haven't settled on anything that I really like.
    (0)
    Last edited by TouchandFeel; 03-01-2019 at 04:30 AM.

  2. #52
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TouchandFeel View Post
    Basically, I just referenced Rescue due the the defensive connotations of the name and ability, and the use case of assisting another player. So functionally like Aetherial Manipulation, conceptually a reverse Rescue.
    I'd also like to see some additional support/defensive aspect to an ability like that but haven't settled on anything that I really like.
    Change Intervention to also have dash to ally on it ==> Problem solved!

    EDIT: And watch me dash to the BLM every time I get target by akh morn. :Evil laugh:
    (0)
    Last edited by Phoenicia; 03-04-2019 at 01:20 PM.

  3. #53
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    The western aesthetic was cool as Hell which is good because the game needs more long coats.
    (1)

  4. #54
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I've been wondering with Gunbreaker, if the ammo mechanic is going to be a combination of Mch's Reload crossed with Dark Arts. It could be fun as long as it's not too samey to those mechanics already in place.
    (0)

  5. #55
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TaiyoShikasu View Post
    The western aesthetic was cool as Hell which is good because the game needs more long coats.
    All tanks get for the last 5 years is coats and skirts. Armor please.
    (1)
    Last edited by Izsha; 03-08-2019 at 06:41 AM.

  6. #56
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    561
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Necro bump

    I'm kind of hoping the "tank pull" weaponskill is us doing some kind of blade beam like Link from the Legend of Zelda. I think the "beam" is more of a disc that spins toward it's target. Or we just get a pistol, since that whole western theme they're going for, I dunno.

    Also, I wonder if this "reload" is actually like a counter of rounds. I'm not a fan of MCH's reload since it's three bullets, but if they increase the clip from 3 to 6 that would make it much more manageable. Though with the gauge kick they've been on, I think maybe they're going for something else.

    As for glamours. I think this is the first time they've actually made a proper trenchcoat that didn't look like I'm smuggling out an entire warehouse of candy ala Marge Simpson. Just as long as the only color change is in the coat cloth itself, leave the underarmor black. Not a big fan of gear that when you apply the dye, it covers the other parts with a different shade of the dye.
    (0)

  7. 04-20-2019 08:31 PM
    Reason
    .

  8. #57
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tracewood View Post
    Necro bump

    I'm kind of hoping the "tank pull" weaponskill is us doing some kind of blade beam like Link from the Legend of Zelda. I think the "beam" is more of a disc that spins toward it's target. Or we just get a pistol, since that whole western theme they're going for, I dunno.

    Also, I wonder if this "reload" is actually like a counter of rounds. I'm not a fan of MCH's reload since it's three bullets, but if they increase the clip from 3 to 6 that would make it much more manageable. Though with the gauge kick they've been on, I think maybe they're going for something else.

    As for glamours. I think this is the first time they've actually made a proper trenchcoat that didn't look like I'm smuggling out an entire warehouse of candy ala Marge Simpson. Just as long as the only color change is in the coat cloth itself, leave the underarmor black. Not a big fan of gear that when you apply the dye, it covers the other parts with a different shade of the dye.
    Yeah, I'm quite curious what the tank pull will be. It won't be any "shot" from the Gunblade I'm pretty certain, since they have been ramming home the point that Gunbreaker's gunblades are those from FF8, not anything like the Empire's.

    The chamber in the video is 6 bullets, so there are really two options, IMO: 1) it's just design and you will only load one type of ammo at a time, or 2) we'll be able to load up to 6 rounds at a time when we reload, possibly being able to mix and match them (not unlike NIN's mudras).
    (0)

  9. #58
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tracewood View Post
    Necro bump

    I'm kind of hoping the "tank pull" weaponskill is us doing some kind of blade beam like Link from the Legend of Zelda. I think the "beam" is more of a disc that spins toward it's target. Or we just get a pistol, since that whole western theme they're going for, I dunno.

    Also, I wonder if this "reload" is actually like a counter of rounds. I'm not a fan of MCH's reload since it's three bullets, but if they increase the clip from 3 to 6 that would make it much more manageable. Though with the gauge kick they've been on, I think maybe they're going for something else.

    As for glamours. I think this is the first time they've actually made a proper trenchcoat that didn't look like I'm smuggling out an entire warehouse of candy ala Marge Simpson. Just as long as the only color change is in the coat cloth itself, leave the underarmor black. Not a big fan of gear that when you apply the dye, it covers the other parts with a different shade of the dye.
    the shield lob/tomahawk/unmend will probably be something aesthetically like MCH cooldown
    (0)

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