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  1. #41
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I'd love for Selene/Eos to buff us passively and enhance our skills. Eos can add potency to heals, while Selene can add bonus potency to shields (without adding anything to the actual heal aspect). They need to do something to fix how inefficient it is to roll in a group with 2x WHM or 2x SCH, but 2x AST is very workable. I'd love to see an Eos SCH being able to hold its own as a main healer like WHM but having poorer shields, and likewise they would re-add Cleric Stance back to WHM and retool it to add shields onto Cures (and rename the current CS to something else). Basically, if every tank can MT and OT (debatable which is OPTIMAL, but still), I think all healers should have the option to either be main healer or shield healer. They sort of gave us options with ET,Indom, and WHM with their shield, but needs to be expounded upon.

    As for other neat things I would want SCH to have:

    Level 72: Embrava (Aetherflow): Next healing magic spell will be a critical hit.
    Level 74: Meltdown Mastery (trait): Miasma II-> Kaustra (Meltdown). AoE 150 potency with 50 potency/tick DoT. Has a big fiery AoE look to it.
    Level 76: Sublimation (trait): During Rouse, Embrace becomes AoE.
    Level 78: Modus Veritas (self buff). Halves the duration of your next Bio and Miasma DoTs, but doubles their DoT potency. Duration: 10s
    Level 80: Tabula Rasa (trait): Disappation no longer consumes your Fairy, just locks use of Embrace/Pet Abilities)
    (0)
    Last edited by Jonnycbad; 02-27-2019 at 03:51 AM.

  2. #42
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    There is so much here that just doesn't work or make sense.Scholar needs nerfs. It is the best/most influential job in the game by a mile. While there are some cool ideas here, some would need to be met with nerfs to their other skills to reduce the overall gain from bringing SCH. SCH currently invalidates the existence of Nocturnal AST, as it does everything the latter does, but better.

    There is no such thing as "main" or "off" healer. There are two healers that use their tools to minimize required healing overall and get to the highest possible DPS output. That idea should have died a LONG time ago.

    Quote Originally Posted by Jonnycbad View Post
    Level 72: Embrava (Aetherflow): Next healing magic spell will be a critical hit.
    This 100% HAS to come with a nerf to Adlo. RNG critlos already break the game as is, we don't need them guaranteed. Either remove the 200% effect from critical adlo or at least nerf it significantly to compensate. Its a cool idea, but it has to be met with reasonable adjustments to affected skills.

    Quote Originally Posted by Jonnycbad View Post
    Level 74: Meltdown Mastery (trait): Miasma II-> Kaustra (Meltdown). AoE 150 potency with 50 potency/tick DoT.
    I don't really have anything against this. My only gripe is that it is 100% a buff to SCH's DPS and makes weaving with it even better. It doesn't really change anything about how we play, its just damage for the sake of giving us more damage, which isn't good design.

    Quote Originally Posted by Jonnycbad View Post
    Level 76: Sublimation (trait): During Rouse, Embrace becomes AoE.
    This is super cool as an idea, but I wouldn't do it on rouse. It is too good to exist. They would need to make it reduced embraces for the duration. It would be stronger than Medica II or Aspected Helios HoTs, but it would be completely free. That would be a bit too strong. A skill to do this for a few seconds would be really cool though.

    I hope they delete rouse, as its not a particularly interesting skill in the grand scheme of things. Its just a button you press on cooldown unless you have union on/coming up.

    Quote Originally Posted by Jonnycbad View Post
    Level 78: Modus Veritas
    I don't see this being implemented, as there aren't many things like it in the game already.

    Quote Originally Posted by Jonnycbad View Post
    Level 80: Tabula Rasa (trait): Disappation no longer consumes your Fairy, just locks use of Embrace/Pet Abilities)
    I think this kinda removes the skill behind Dissipation. The reward from it is really small, and knowing when/how to use it to maximize its benefit feels really good overall.

    A cool idea would be to keep the MP cost on Summon, but make it off the GCD, so you can switch between fairies at will. It would completely change the play style of SCH, allowing us to bounce between fairies. Would also make dissipation a bit easier to use, as you don't lose a GCD resummoning her. Adjust fairy abilities to make them a bit more...tactical? Letting us constantly swap would be super cool.
    (1)

  3. #43
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    I personally really like the idea of making Summon and Summon II into oGCD skills. It opens up a lot of snap utility usage, ties nicely into SCH's "tactician" theme.
    (4)

  4. #44
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I don't think a crit deployed adlo is a big deal. You can already get a 35% Crit Rate now, so having a 100% crit chance would not be that drastic, as you can already fish for it pretty easily anyway.

    ]quote]This is super cool as an idea, but I wouldn't do it on rouse. It is too good to exist. They would need to make it reduced embraces for the duration. It would be stronger than Medica II or Aspected Helios HoTs, but it would be completely free. That would be a bit too strong. A skill to do this for a few seconds would be really cool though. [/quote]

    Problem is, SCH doesn't have much for healing AoE on demand. WHM has Cure III, Medica, Assize, Medica II, Asylum. SCH has Indom, which is amazing, but on a long recast, Whispering Dawn is on 50% of the time, and Succor with ET is decent but still weak and costs a ton of MP. Giving a 20s window for the fairy's heals to be AoE wouldn't be that big of a deal, considering the low potency of Embrace anyway. I guess they could also just make Rouse into a 1-time ability (makes the NEXT Embrace into AoE and gives it +100% potency?) to make it into a 60s recast cure III?
    (0)
    Last edited by Jonnycbad; 02-28-2019 at 05:25 AM.

  5. #45
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    I don't think a crit deployed adlo is a big deal. You can already get a 35% Crit Rate now, so having a 100% crit chance would not be that drastic, as you can already fish for it pretty easily anyway.
    The problem would be the lb chessing that you get from all the guaranteed critlo. It would turn an already abused aspect of the class into something nearly mandatory. You wouldn't need to heal one of the earthquakes from o9s. You wouldn't need to tank lb the fist after first panto on o11s and just used the 100 percent critlo veil and other options and get 2 melee lb3. It would also make both hello worlds in o12s incredibly easy Also, what could the Noct Ast to ever even hope to compete with that?

    Now things could change but a guranetted critlo, if put right now would just make so many things easier than they already are and if there isn't anything that its other competition can do, SCH stays king like it always had.
    (0)

  6. #46
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Problem is, SCH doesn't have much for healing AoE on demand.
    Indom. Succor. Etactics succor, WD.

    Quote Originally Posted by Jonnycbad View Post
    SCH has Indom, which is amazing, but on a long recast
    What do you consider a short cooldown? Indom is broken, Deserves serious nerfs in 5.0.

    Quote Originally Posted by Jonnycbad View Post
    Whispering Dawn is on 50% of the time
    Its one of the best HoTs in the game, and costs nothing to the healers. It's amazing.

    Quote Originally Posted by Jonnycbad View Post
    Succor with ET is decent but still weak and costs a ton of MP.
    It doesn't cost particularly high MP, 2040 at level 70. This is especially true when you consider how much MP Regen SCH has.

    Quote Originally Posted by Jonnycbad View Post
    Giving a 20s window for the fairy's heals to be AoE wouldn't be that big of a deal, considering the low potency of Embrace anyway.
    Embrace is like, 5,000 HP at ilvl 399. That is 6 embraces over 20s for a total of 30,000 HP. That is absurd, especially when you consider that fairy healing is completely free.

    You don't understand how healing works. You look in a vacuum and say "SCH has weak AOE healing!". No, they have amazing AOE healing. Especially when fights only do raid wide damage every +30s, indom literally lines up with everything.

    SCH's strength is that it compliments it's cohealer perfectly. It does literally everything extremely well, and when you combine it's kit with a cohealer, it's power is amplified. That is why AST/SCH makes WHM a meme. Those two jobs have powerful oGCD healing in earthly and indom that can be rotated out for AOEs to maximize damage and minimize GCD heals .

    You are thinking of things in terms of main/off healer and that just isn't how this game works.
    Quote Originally Posted by Jonnycbad View Post
    ]I don't think a crit deployed adlo is a big deal. You can already get a 35% Crit Rate now, so having a 100% crit chance would not be that drastic, as you can already fish for it pretty easily anyway.
    How do you not consider a guaranteed critlo not a big deal? That is 100% the most overpowered move in the game by a mile. If a big raid wide is coming, SCH can say "LMAO NOPE" and make it hit for 0.

    Adlo deploy is used to cheese mechanics often. For example, when progging UwU, you could 100% negate Predation by using deploy and eating it to the face. Ifrit's crimson cyclone did ~70,000. It 100% guaranteed everyone would survive.

    You think letting scholars completely negate mechanics at will is good game design?

    Fishing for a critlo is terrible, as every adlo you cast is -230 potency from the Broil II you just lost. Guaranteed critlo means that you only ever lose 230 for a critlo which is free.

    A guaranteed critlo with no Nerf to adloquium makes SCH 200% better than NOCT, and guarantees that every party will want SCH over alternatives. (Moreso than they already do).
    (3)
    Last edited by FusionSamurai; 02-28-2019 at 07:57 AM.

  7. #47
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I don't think a crit deployed adlo is a big deal. You can already get a 35% Crit Rate now, so having a 100% crit chance would not be that drastic, as you can already fish for it pretty easily anyway.
    I'm sorry what? Not a big deal? Have you actually healed any savage? (I actually ask because it seems you've only done 9-10-11 as RDM/DRG)
    A crit adlo spread litteraly trivialise most Healing mechanic.
    Just to give a few examples
    OS9 : Litterally nullify a Earth phase Healing on tank/heals.
    OS10 : with enough buff (largesse, conva, Healing buff from fairy, BRD buff etc) can litterally absorbe an entire arkmorn. (You do realise that most party wipe on those 2 arkmorn at the end)
    OS11 : Almost entirely absorbe any combo of Deadly AoE such as the Photon crap + FlameThrow + Rocket wombo combo or
    OS11 : Can absorbe both the big hit from the fist + omega share right after (1 gcd... for all that dmg)
    OS11 : Litterally remove the need for Healing on panto2 Diffuse + Canon
    OS12 : Makes Hello World Healing nearly non existent (everyone can absorbe 2 sources of damage without loosing health)
    UwU Garuda : Absorbe an entire debuff explosion on the Bubble or when the sisters come for the fourth debuff making it much safer
    UwU Ifrit : Can absorbe the first nail, explosion (and a bit of the second one) easing Healing quite a bit
    I could go on...

    And fishing isn't a strategy because you Simply Don't have the time to do so most of the time. (and it's pointless)
    At best you may shoot 2 adlo but fishing for an adlo crit (when you actually can) is just a waste. And usually you can on the first boss, not the latter one.
    30% is still low (technically speaking), with 30% crit chance you have
    First adlo - 30% chance
    Second Adlo - 51% chance
    Third Adlo - 65% chance
    Fourth Adlo - 75% chance

    I mean... 75% may sounds high but if you base off your strategy around that fishing, well there's still 25% chance it fails after 4 cast ('and that's assuming you have the time)

    Repeat that a few time and the odds are definitely against you...

    So definitely crit deployed a huge deal and the only thing that makes it, somewhat not too entirely broken, is that it's gated behind that rng crit.
    The difference between having a deployed crit and not having one is so drastic everytime my coheal gets one it makes the next Healing mechanic trivial. (assuming it will actually do Something)


    WHM has Cure III, Medica, Assize, Medica II, Asylum. SCH has Indom, which is amazing, but on a long recast, Whispering Dawn is on 50% of the time, and Succor with ET is decent but still weak and costs a ton of MP. Giving a 20s window for the fairy's heals to be AoE wouldn't be that big of a deal, considering the low potency of Embrace anyway. I guess they could also just make Rouse into a 1-time ability (makes the NEXT Embrace into AoE and gives it +100% potency?) to make it into a 60s recast cure III?

    SCH one weakness is the inability to effectively spam AoE heals for an extensive period of time... so? It's not like it's needed anyway...
    And this is why you have 2 healers in a party isn't?

    I Don't see that as an issue in the slighest.

    If that's what you really want they could also Simply make Emergency Tactic a 5 or 10s cd. But if a SCH+AST can heal through Garuda bubble/Ifrit nails, then Nothing else in the game requires more.
    (0)
    Last edited by Sylvain; 02-28-2019 at 05:45 PM.

  8. #48
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I think come next xpack we should focus less on adding more more aetherflow abilities and sch itself and focus more on the faerie add more abilities that use the faerie gauge.

    Idea
    1. Ability - Instantly fills the faerie gauge by 50.
    2. Ability - Your faerie places a buff that increases the targets damage resistance by 10% and damage dealt by 5%. Cost 20 faerie gauge.
    3. Ability - Takes all your faeries abilities off cooldown. Cost 10 faerie gauge for every ability.
    4. Ability - Your faerie uses all of their faerie gauge to fully heal the target. Cost 100 faerie gauge. Your faerie is unable to use any abilities or spells for a period of time.
    5. Trait - Aetherflow abilities have the chance of increasing the faerie gauge by 15 instead of 10.

    Are theses any good? I don't know honestly but I feel like the faerie gauge needs more use especially since it was sch big lv70 mechanic.
    (0)

  9. #49
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AvenoMatt View Post
    I think come next xpack we should focus less on adding more more aetherflow abilities and sch itself and focus more on the faerie add more abilities that use the faerie gauge.

    Idea
    1. Ability - Instantly fills the faerie gauge by 50.
    2. Ability - Your faerie places a buff that increases the targets damage resistance by 10% and damage dealt by 5%. Cost 20 faerie gauge.
    3. Ability - Takes all your faeries abilities off cooldown. Cost 10 faerie gauge for every ability.
    4. Ability - Your faerie uses all of their faerie gauge to fully heal the target. Cost 100 faerie gauge. Your faerie is unable to use any abilities or spells for a period of time.
    5. Trait - Aetherflow abilities have the chance of increasing the faerie gauge by 15 instead of 10.

    Are theses any good? I don't know honestly but I feel like the faerie gauge needs more use especially since it was sch big lv70 mechanic.
    Agreed, however in some case I'd rather see some ability getting additional utility instead of adding an entire new skill.

    Like 1. Ability - Instantly fills the faerie gauge by 50. could be a trait enhancing Rouse. SCH already has a lot of skills so button bloat is definitely a concern here.

    But tbh I'm pretty sure we'll get at least one new Fairy Gauge ability.
    (1)

  10. #50
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by FusionSamurai View Post
    This is super cool as an idea, but I wouldn't do it on rouse. It is too good to exist. They would need to make it reduced embraces for the duration. It would be stronger than Medica II or Aspected Helios HoTs, but it would be completely free. That would be a bit too strong. A skill to do this for a few seconds would be really cool though.

    I hope they delete rouse, as its not a particularly interesting skill in the grand scheme of things. Its just a button you press on cooldown unless you have union on/coming up.


    I don't see this being implemented, as there aren't many things like it in the game already.
    Could probably balance it by having the AoE work like Cure III. Tho it'd still be BS OP in a static raid environment.
    (0)

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