I think you may have misconstrued my initial sentence into thinking that I was talking about Stances working. In their current form, they do not, as there is no incentive to go into Tank stance 99% of the time. As such, I can get where the "Just remove stances" idea comes from.
Meanwhile, I'm advocating that stances, offer a plethora of interesting and fun design space, wherein you can effectively DOUBLE the number of skills a Tank has at no extra button bloat. Simply by having IB/FC style button swapping between stances.
Of course, it would take more work to properly balance out stances. Both in how content is designed as well as stances themselves, including passive and active benefits.
Such as reducing/removing the damage penalty of Tank Stance (Since, you already tie DPS skills and effects to DPS Stance, it makes little sense to then slap on this penalty too) and putting in some interesting effects that a MT can take advantage of in Tank Stance (And OT when they're tanking something too)
Like, what if Shield Oath pushed out competitive damage to Sword Oath by having a passive retaliation upon blocking that can equate to SwO's AA damage proc?
What if, Shield Oath built gauge in a way that made sense by being upon receiving unblocked damage instead of upon Blocking (So you fail to block enough and you get yourself a Sheltron. Effectively creating a pseudo-random block chance).
What if FoF and Req shared a button and FoF was only available in SwO while Req was only available in ShO? What if doing something in ShO would then reduce the CD of FoF and doing something in SwO would reduce the CD of Req, so for optimal play you'd be constantly shifting between stances as your CD's came up.
What if Grit had Blood Price as a constant passive effect so you'd constantly be generating mana/blood as you get hit?
What if TBN did damage or reduced Delirium CD when the shield broke while in Grit?
What if spending Defiance let you generate Gauge when you were hit?
With Unchained being reworked to be usable in both stances and let you stack Gauge past the cap of 100 (But after it wears off you go back down to 100 gauge if you're over it)?
What if Defiance stopped having Parry as it's gauge bonus and had something else (Like maybe crit again)
What if more CD's had extra retaliation damage while under Defiance?
Just as examples.



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