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Thread: Eureka Finale

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  1. #1
    Player
    Cilia's Avatar
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    Sep 2013
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    Trpimir Ratyasch
    World
    Lamia
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    Gunbreaker Lv 100
    I'm not a fan of locking major story elements behind "difficult" content.

    Back when I first started playing MMOs (back in WoW's BC days), you got a ton of build-up to the story endings which take place in raids... only to get screwed over when you won't or can't commit to progression raiding. WoW still does this, to an extent, having had the ending to 8.0 locked behind the rough equivalent of an Extreme / Savage dungeon. (This was alleviated in 8.1, but even so.)

    If EX Primals were required for story progression I'd probably be stuck at Susano'o, given my FC's ill-fated foray into endgame content. All of the weapons and the dye-enabled equipment is already locked behind EX / Savage fights, along with the fun toys like mounts and some minions... and the Savage versions of Raid fights already get an exclusive phase.

    Really, I think Shinryu was the perfect balance between "difficult" and "accessible." Difficult enough you needed some practice and patience, but accessible enough that a rando group could do it after a few tries as long as people paid attention.

    As for Eureka... I'm kind of sad to see there's so much locked away there. I did Anemos but couldn't stand it, and since the relic is what keeps me playing outside the MSQ haven't had much to do during Stormblood. Ah well.

    Back to trying to figure out how to talk my DM into letting me play a half-dragon after wrapping up the current module, hopefully next session...
    (13)
    Trpimir Ratyasch's Way Status (7.3 - End)
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    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
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    Nyr Ardyne
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    Balmung
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    Paladin Lv 100
    Quote Originally Posted by Cilia View Post
    I'm not a fan of locking major story elements behind "difficult" content.

    Back when I first started playing MMOs (back in WoW's BC days), you got a ton of build-up to the story endings which take place in raids... only to get screwed over when you won't or can't commit to progression raiding. WoW still does this, to an extent, having had the ending to 8.0 locked behind the rough equivalent of an Extreme / Savage dungeon. (This was alleviated in 8.1, but even so.)

    If EX Primals were required for story progression I'd probably be stuck at Susano'o, given my FC's ill-fated foray into endgame content. All of the weapons and the dye-enabled equipment is already locked behind EX / Savage fights, along with the fun toys like mounts and some minions... and the Savage versions of Raid fights already get an exclusive phase.

    Really, I think Shinryu was the perfect balance between "difficult" and "accessible." Difficult enough you needed some practice and patience, but accessible enough that a rando group could do it after a few tries as long as people paid attention.

    As for Eureka... I'm kind of sad to see there's so much locked away there. I did Anemos but couldn't stand it, and since the relic is what keeps me playing outside the MSQ haven't had much to do during Stormblood. Ah well.

    Back to trying to figure out how to talk my DM into letting me play a half-dragon after wrapping up the current module, hopefully next session...
    Yeah. I hate it when a story begins and is developed throughout casual content, such as quests in WoW or specifically here, the easy if time consuming Eureka grind, but then the ending is locked away in difficult content. WoW raids were like this up until the introduction of LFR. Sure now and then you would get a disconnected raid story. I don't think Mogushan Vault for example really tied into anything outside of raids. Even the one boss that comes back in Throne of Thunder you only see in the two raids. But you get things like not seeing the end of Illidan's story etc.

    Now, I don't mind some story content being behind...but I want the entire story behind it. LIke let's say that the Alexander raid story had on savage mode and no normal mode. As a side story that was self contained I wouldn't mind it being behind difficult content.

    What really irks me here is that they said you could complete the Eureka story without doing BA, but that's actually not the case. BA should have just been something extra, or had its own story separate from the main Eureka story.
    (6)