Even if you select to show only your own debuffs/dots, if 24 plus people are fighting those will fall off and not even be displayed for yourself. So you're left with not seeing anyone else's stuff, and losing your own as well.
Even if you select to show only your own debuffs/dots, if 24 plus people are fighting those will fall off and not even be displayed for yourself. So you're left with not seeing anyone else's stuff, and losing your own as well.
Watch your thoughts for they become words. Watch your words for they become actions. Watch your actions for they become... habits. Watch your habits, for they become your character. And watch your character, for it becomes your destiny! What we think we become. -Margaret Thatcher (from "The Iron Lady")
This has to do with where the logic takes place. The server has a limit of how many debuffs it will tell your client computer or console about, and if there are more than that limit, it chooses which by its own hidden logic. Then your client is the one filtering the list it gets according to whether they're yours or not. If some of yours weren't among the ones the server told it about, you won't see them.
In order to work better, the server would have to be the one checking which are yours and whether you wanted them exclusively or prioritized, so it could be sure those ones are at least among the ones sent. But that would be extra work for the server specifically for times when it's already super busy handling fights that involve lots of players at once.


It doesn't have to be though. A minor change in the display logic would correct the problem. You simply change which end of the routine the filtering happens on.In order to work better, the server would have to be the one checking which are yours and whether you wanted them exclusively or prioritized, so it could be sure those ones are at least among the ones sent. But that would be extra work for the server specifically for times when it's already super busy handling fights that involve lots of players at once.
So currently:
Server informs client about 20 target buffs/debuffs
Client filters to show own buffs/debuffs first or exclusively depending on options
You just change that to:
Server informs client about all buffs/debuffs (not that big a change to overhead here)
Client filters to show own buffs/debuffs first or exclusively and then truncates list to 20.
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