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  1. #1
    Player
    Jaeger's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Jaeger Meister
    World
    Balmung
    Main Class
    Armorer Lv 70
    Even if you select to show only your own debuffs/dots, if 24 plus people are fighting those will fall off and not even be displayed for yourself. So you're left with not seeing anyone else's stuff, and losing your own as well.
    (0)
    Watch your thoughts for they become words. Watch your words for they become actions. Watch your actions for they become... habits. Watch your habits, for they become your character. And watch your character, for it becomes your destiny! What we think we become. -Margaret Thatcher (from "The Iron Lady")

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jaeger View Post
    Even if you select to show only your own debuffs/dots, if 24 plus people are fighting those will fall off and not even be displayed for yourself. So you're left with not seeing anyone else's stuff, and losing your own as well.
    This has to do with where the logic takes place. The server has a limit of how many debuffs it will tell your client computer or console about, and if there are more than that limit, it chooses which by its own hidden logic. Then your client is the one filtering the list it gets according to whether they're yours or not. If some of yours weren't among the ones the server told it about, you won't see them.

    In order to work better, the server would have to be the one checking which are yours and whether you wanted them exclusively or prioritized, so it could be sure those ones are at least among the ones sent. But that would be extra work for the server specifically for times when it's already super busy handling fights that involve lots of players at once.
    (0)

  3. #3
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Niwashi View Post
    In order to work better, the server would have to be the one checking which are yours and whether you wanted them exclusively or prioritized, so it could be sure those ones are at least among the ones sent. But that would be extra work for the server specifically for times when it's already super busy handling fights that involve lots of players at once.
    It doesn't have to be though. A minor change in the display logic would correct the problem. You simply change which end of the routine the filtering happens on.

    So currently:
    Server informs client about 20 target buffs/debuffs
    Client filters to show own buffs/debuffs first or exclusively depending on options

    You just change that to:
    Server informs client about all buffs/debuffs (not that big a change to overhead here)
    Client filters to show own buffs/debuffs first or exclusively and then truncates list to 20.
    (0)