I feel like the devs made Baldesion Arsenal like... F2P style without the pay to win part

the proper gear for it involves 3 ultra rare drops from pagos
and boosting survival involves 6 ultra rare drops from pyros and hydratos
It requires using a lot of consumabels that are kind of irritating to farm for and if you want to do double actions it also involves failure chances and losing the mats
It's clearly designed for highly organized groups. Yet to get in as an organized group requires spamming the instance until everyone finally gets into same one then trying to keep it secret that they're going in because the pug philosophy atm is avoid it at all costs unless you know an org group is trying then snipe portals as fast as possible.
The actual bypass tool to get in as an organized group is horrendous to make and you need one for every single person
It requires the assistance of people on the outside who likely either feel spited for not getting in or are too low level to get in and can't really offer any useful help
when groups do it it drains a ton of the manpower out of hydratos making the outside fates and whatnot take way longer
The freaking ending to the story is locked behind it even

Or did they really expect whatever lump of random people with mismatched classes patched up with logograms to function as classes they're not to do it?


It's like they held a meeting to come up with all the worst ideas they could cram into one thing and yet people keep going to eureka because they want the weapon upgrade.

Just make it a separate thing, jellyfish drops an admission token. So you can queue in with as many people as you want and just do the stupid place. It's actually a pretty cool dungeon if you strip away the 100 layers of BS wrapped around it