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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lambdafish View Post
    If raids didn't have rewards, nobody would be doing it. If dungeons didn't have rewards nobody would be doing them.
    King Moggle Mog- I still run that just because it is hilarious and fun.
    (0)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ApolloGenX View Post
    King Moggle Mog- I still run that just because it is hilarious and fun.
    And is 5-minute content, I'm sure you wouldn't run long-running farm parties without a reward.
    (1)

  3. #3
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    And is 5-minute content, I'm sure you wouldn't run long-running farm parties without a reward.
    Well, the whole point of "farming" is to running after something... You can't farm fun so whats yout point ? People do just for the reward ? Some sure do but... There so many people speedrunning games for the sake of it, beating hard game with as much handicap as possible for no reward... If its fun people will do it, its a game, nobody get any reward for playing it to begin with, if its fun it don't need that much different reward hidden under so much RNG... Make it fun first and then give player a treat for doing it.
    (2)
    Last edited by Nariel; 02-17-2019 at 10:57 PM.

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nariel View Post
    If its fun people will do it, its a game, nobody get any reward for playing it to begin with, if its fun it don't need that much different reward hidden under so much RNG... Make it fun first and then give player a treat for doing it.
    Reward systems themselves are game mechanics. The idea that "content must be fun without reward" goes against many game design principles. Gambling relies entirely on that idea, are you saying that poker or roulette is poorly designed because its not fun without reward?
    (2)
    Last edited by Lambdafish; 02-17-2019 at 11:19 PM.

  5. #5
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    Reward systems themselves are game mechanics. The idea that "content must be fun without reward" goes against many game design principles. Gambling relies entirely on that idea, are you saying that poker is poorly designed because its not fun without reward?
    Yeah and gambling is such a good exemple that it need regulation to even be legal. What I'm saying is if the content is fun, appealing and people have a blast doing it once the reward aquired they may be willign to do it again for the fun of it. Content shouldn't depend only on its reward to stay alive past the first completion. Eureka should have a reward in the end but hidding what should have been reward under abyssimal RNG layer just make it worst and less attractive.
    (5)
    Last edited by Nariel; 02-17-2019 at 11:43 PM.

  6. #6
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nariel View Post
    Yeah and gambling is such a good exemple that it need regulation to even be legal. What I'm saying is if the content is fun, appealing and people have a blast doing it once the reward aquired they may be willign to do it again for the fun of it. Content shouldn't depend on its reward to stay alive past the first completion.
    Nariel gets it, thanks.
    (3)