My favorite thing about this poster is that they bag on Yoshi-P for his "uninspired mmo" because he has no experience, and yet they say legacy 1.23b was the best version of the game... Which was developed under Yoshi-P as producer /director.What's interesting about WoW gear stats?
Are you talking about azerite traits that force you to pick and choose traits by equipping gears instead of having traits be part of the class system so you can permanently learn them instead of losing those traits as soon as you unequip the gear even though you've already had to accumulate azerite powers to level up your heart of azeroth neck gear in order to unlock those traits in the first place?
Or are you talking about legion artifact traits that...well...no longer exist now that legion is no longer the current expansion?
No, thanks, I'll take FFXIV's "uninspired design" over either of those silliness.
They are a hypocrite lol.
Are you like that clueless? just because its a themepark mmo with vertical progression doesnt mean the gearing process is not too fast or that gear is handed out too easy. You could still change those parameters and it would still be a themepark mmo with ilvls. Dont need 200 IQ to understand that.
I disagree with the OPs ideas however. I just think gears is to easy to come by and too fast replaced
6 Months is too fast for you?Are you like that clueless? just because its a themepark mmo with vertical progression doesnt mean the gearing process is not too fast or that gear is handed out too easy. You could still change those parameters and it would still be a themepark mmo with ilvls. Dont need 200 IQ to understand that.
I disagree with the OPs ideas however. I just think gears is to easy to come by and too fast replaced
So you either suggest that the average gear you have last for 6 months, which is factually untrue.
Or rather, i am assuming you trying to build a strawman of a point that i didnt make. As in, the gear you get from the last raid tier until the next expansion last you 6 months by being BiS. Which is redundant anyway because if there is no new content there is no gear cycle.
Try again
Ya know what I hear when people in this game want their gear to last longer, I hear this: Yay for 1 year Content Droughts! I think the current model is good enough at doing what it does. Sure I'm not a savage, extreme, ultimate player, but for what I do the pace is good enough.
Why do you think gear is replaced too fast? Are you talking about leveling gears or max level gears? Leveling gears are meant to help you level so it's by design that they are replaceable as soon as you do more difficult content. After reaching max level, there are only 3 raid tiers in a two-year expansion, so you really only replace your gears twice over the course of an expansion.Are you like that clueless? just because its a themepark mmo with vertical progression doesnt mean the gearing process is not too fast or that gear is handed out too easy. You could still change those parameters and it would still be a themepark mmo with ilvls. Dont need 200 IQ to understand that.
I disagree with the OPs ideas however. I just think gears is to easy to come by and too fast replaced
The reason why gears are easy to come by is because different people want to do different things and may not want to do all of them, but they all need the gears to progress through MSQ at the very least. You also have different people that come in at different raid tiers in the expansion, so catch up mechanic is useful to gear your new character.
Finally, the point of gears is to help you do content. Gear itself is not the content, so they are meant to be seen as tools that you replace to better suit the content that you are doing.
Gear in and of itself is useless.
It is used as a soft nerf to the content. All the current content can be beaten day one in the gear from the last tier - there aren't currently any encounters that are tuned over and above the standard gear level.
Obviously only the top % of players will do it in the first lockout - but gradually the rest of us will catch up as our stats gradually increase. It internally nerfs the content by gradually inflating our stats.
The thing I dislike about it is there's no real excitement for any gear dropping - no huge jumps in power. But that's the pay-off for keeping RNG at a minimum. Grass is always greener.
All what i am asking for is to give us an option to obtain bis gear by doing something else than savage raiding.
Such an arbitrary and forced point.Why do you think gear is replaced too fast? Are you talking about leveling gears or max level gears? Leveling gears are meant to help you level so it's by design that they are replaceable as soon as you do more difficult content. After reaching max level, there are only 3 raid tiers in a two-year expansion, so you really only replace your gears twice over the course of an expansion.
The reason why gears are easy to come by is because different people want to do different things and may not want to do all of them, but they all need the gears to progress through MSQ at the very least. You also have different people that come in at different raid tiers in the expansion, so catch up mechanic is useful to gear your new character.
Finally, the point of gears is to help you do content. Gear itself is not the content, so they are meant to be seen as tools that you replace to better suit the content that you are doing.
If gear is no content and not important at all, why not just auto sync to everything and getting all the necessary stats through leveling? Why is there gear if its neither content nor should be something we should care?
You technically can already do that. Some savage gear is straight up junk, while some 24 man gear is BiS. Heck, Tank accessories BiS are crafted gear if I'm not mistaken.
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