Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 82
  1. #51
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Sadly, this will never happen. This game has little to depth and complexity that anything outside the normal realms of progression just simply wouldn't work without some overhaul. And after 5 years, I doubt anything will change. Patches come way to frequently for how long it actually takes people to acquire gear (unless you do Savage, but even then it's RNG to get your drops outside of the weekly book), and the content itself just isn't interesting enough to warrant longer patch cycles. And whenever they broke the mold to try and mix things up, they failed heavily (See Diadem and, while debatable, Eureka). At this point, I don't feel like I'm working towards anything, but just doing a checklist before I log off for the day/week.
    (1)

  2. #52
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Dav2017 View Post
    In real world, if a guy doesn't try to improve himself, he picks the most safe & comfortable route, because he is lazy.
    what will happen? He will be eliminated.
    Also in the real world if they just up and change everything for no reason when they have been doing one thing for over 5 years people complain and they lose sales like wow is losing sales. You can't just up and change on a drop of a dime and not upset the balance you built for over 5 years. Companies just dont work that way.
    (5)

  3. #53
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because they used another one a few months ago, similar name same argument. They also stated they didn't post using their main accou t cuz they were afraid to get banned from the game.
    Ooooh. Good eye then. I dont know why they expect a company to all of a sudden change what they been doing for over 5 years but yeah. No company I ever heard of that is successful does that.
    (0)

  4. #54
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,360
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I don't know what people expect when they make this complaint? Do you want your gear to be BiS forever? There will be nothing to do a lot faster.

    I'm fine with the way gear progression works.

    If it's not broke don't fix it.
    (4)

  5. #55
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I find gear/reward structure itself boring, I don't bother doing extremes or Savage because the rewards aren't worth my time to waste for me too keep repeating it for others. I mostly do story and gear ilvl slowly this game make it easy too log out and play other games until a couple patches or more. /Shrugs
    (1)

  6. #56
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by odintius View Post
    I find gear/reward structure itself boring, I don't bother doing extremes or Savage because the rewards aren't worth my time to waste for me too keep repeating it for others. I mostly do story and gear ilvl slowly this game make it easy too log out and play other games until a couple patches or more. /Shrugs
    People from wow say the same thing about their gear. Or rather the RNG is so insane they be happy if they get anything worth wild. Meanwhile they keep asking for what we have in xiv now. There's no better way to do it in this game with the way it's been done for 5 years. Heck we got the other way to get gear but people hate it. Wanna know what that is? Euraka
    (0)

  7. #57
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Insertcoins View Post
    People from wow say the same thing about their gear. Or rather the RNG is so insane they be happy if they get anything worth wild. Meanwhile they keep asking for what we have in xiv now. There's no better way to do it in this game with the way it's been done for 5 years. Heck we got the other way to get gear but people hate it. Wanna know what that is? Euraka
    And that why I go play other games that do, they can't do it because for this game is pure vertical progression which limits what type of rewards you can add without breaking the rest of the content of the game hence why erukea is what it is a glamour at the end of a mindless grind. /Shrugs
    (1)
    Last edited by odintius; 02-15-2019 at 02:04 AM.

  8. #58
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by odintius View Post
    And that why I go play other games that do, they can't do it because for this game is pure vertical progression which limits what type of rewards you can add without breaking the rest of the content of the game hence why erukea is what it is a glamour at the end of a mindless grind. /Shrugs
    That's the best you can do sadly if you want different from what's here.
    (0)

  9. #59
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    ~snip~
    The problem is these are largely suggestions for mechanics that simply do not exist in XIV, or, once existed but were then discarded. Players have asked for adding effects to gear for a while now until it was addressed at a FanFest Q&A, saying it was purposely discarded and they had no plans to return to that model.

    However, with instances like Eureka, players might get that diversity that they crave and not effect the main game.

    As it is, there's no reason to add these things because of features, like jobs, covering bases that you had to go out and farm in older games. Instead of farming fire resistance gear for some encounter, grab a Nocturnal Sect Astrologian or Scholar and have them provide shields. Instead of simply resistance, it can be viewed as fire immunity, provided the shield is strong enough. Adding a regen to gear doesn't help you if the healer still has to stop and apply heals because that damage you took was from a raid-wide ability; it'd probably find itself most useful in the open world. Then you have chocobos and the high recovery ticks to offset that.

    Again, the examples being given by you are around features not present in XIV. Gear swapping is not a thing in XIV while in combat. When accuracy was still a stat, data collectors would probably see they missed in the fight and changed their accuracy until they no longer missed. For all we know, those mobs did have differing accuracy requirements. It didn't mean anything in the end because of the lack of ability to swap gear.

    Yes, main stats and weapon damage are tied to ilevel. However, that does not mean it is always better. Otherwise, again, you'd not get things like crafted gear that is BiS. While it is not so much as an issue now because of parry no longer existing, we also saw things like the upgraded Shire DRK weapon being BiS over the Alexander weapon, despite having superior WPD, main stat and ilevel. Still, other jobs, like BRD, have to contend with this: if you cannot upgrade the Scaevan weapon, Suzaku's bow is superior despite having 1 WPD, 8 main stat and 5 ilevels less than the Scaevan. You cannot look at ilevel, WPD and main stats in a vacuum; paper and application do not always agree.

    You'd be surprised what people will do for glamour and achievements. For a majority of people, no, there might not be a reason to go back and do savage raids 6 months after it launched. For some persons, there's no reason to do side quests. Hell, I know people that don't read the story and literally just mash through it. Does that mean main story quests and side quests shouldn't be a thing simply because people skip it? No, but it's something the XIV team have designed the game around, story, and people do flock to this game for the story. Which, again, I know people that do this; they literally play expansion at launch and not again until the next expansion. To them, this is a game with episodic story that comes out every 2 years. They come to the game for what it offers, not how they want it to be. They play other games that offer them systems they want or enjoy that XIV doesn't offer.

    Gear obsoletion will always be a thing, even in horizontal progression unless you give it a completely unique trait. Even then, if stats get higher, and there is no other option for this unique trait or stat, it will still get to the point where a combination of things are better or the unique stat is not useful. Example: a level 1 ring with no stats but gives auto-raise. Unlimited uses in an encounter. Sounds great, right? Well, no. It might be useful in progression and progression only. You still suffer Weakness and Brink of Death and a player that doesn't die can pick up a ring that gives them better attack power (because lacking 450+ total stat is nothing to sneeze at). You also can't swap the item out [at this current time] during combat.

    Yes, right now you need to re-farm your gear after a set amount of time. In the games you mention, you spend months getting gear. You might get lucky and it takes a few weeks, or you're unlucky and it takes a year or more. That's the thing about RNG. XIV's model is friendly to people with time constraints. The horizontal model is not; that favors luck and time investment.

    We also had a time when accessories weren't restricted to jobs. We had issues where players would have accessories, sometimes even armor, with no combat stats and it was notice-able. It was a problem. It also doesn't touch on, then, tweaking fights to take into consideration that [some] players may opt for even more damage while others stick with the intended accessories. The result of that was the Final Coil of Bahamut's clear time because the creator of the encounters forgot to factor in crafted gear and the kind of stats we could obtain. At the time, it had a lot of backlash and even mockery of raids. Then XIV swung hard to the opposite direction and dubbed it Gordias Savage. That's a whole other story, though, but it is nonetheless still a lesson in game balance and designing content around what you want to give players.

    Also, XI was a numbered entry to the Final Fantasy series. It very much did need to keep you engaged for hundreds of days, as does any MMO. For the large part, Final Fantasy series are single player experiences. They can have [other] ways of artificially inflating play-time or replay value.

    Still, there have been things SE has tried and either moved away from because of observing competitors, tried in the past, overlooked in their testing, or simply didn't want. We can debate opinions, but I can't find anything you've offered that has yet to change my mind because I've already experienced these systems in other games. There's nothing I could say that could change your mind, not that I'm trying to, because you've experienced it in this game and find it lacking. I seriously doubt XIV is going to completely up-heave their current gearing system, and if they choose to, they'll let us know. We've known the combat system is being reworked for months, if not at year, by now.

    Do not misunderstand. I don't hate horizontal gear progression when it is done right and has been fine-tuned. MMOs are severely lacking on both fronts when it comes to horizontal gear progression and for the larger crowd that XIV has already attracted, I don't think it'd work in their favor. One of my favorite game series is nothing but what you've been proposing and that series is called Monster Hunter.
    (7)
    Last edited by JunseiKei; 02-15-2019 at 12:02 PM.

  10. #60
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Dav2017 View Post
    Even WOW ,has more interesting gear stats

    XIV is just using the laziest design. it's the most uninspired design I've seen in a mmo,

    Why?? Because the developers have no MMO design experience??(Yoshi mentioned it before)
    oh..
    What's interesting about WoW gear stats?

    Are you talking about azerite traits that force you to pick and choose traits by equipping gears instead of having traits be part of the class system so you can permanently learn them instead of losing those traits as soon as you unequip the gear even though you've already had to accumulate azerite powers to level up your heart of azeroth neck gear in order to unlock those traits in the first place?

    Or are you talking about legion artifact traits that...well...no longer exist now that legion is no longer the current expansion?

    No, thanks, I'll take FFXIV's "uninspired design" over either of those silliness.
    (6)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast