
Originally Posted by
Awful
I'm totally in agreement with you I feel like extending that into tank gameplay alone could be one hell of a boon I'd welcome it honestly, as for Pomanders yeah it was mostly just an idea it's not the best but you adding in cards makes it way more diverse. And apologies you're right it doesn't change what active mitigation is or it to be "active" within the parameters of being time-deployed and separable, I just wish XIV had more diverseness within the tanks, which might change in 5.0 (hopefully).
I like how Blood DKs are in WoW (I'm playing one as well Prot War was my 2nd choice alongside DH even if they fell off, but I digress) as they fit their fantasy role as well as having their OH CRAP buttons such as Bonestorm for smoothing out damage and healing on AoE pulls, Vampiric Blood for strong burst healing, Ice Bound Fort, Anti-Magic Shield and Eternal Rune weapon. They fit their own class fantasy as well as being a very strong Mythic+ tank which is what I wish DRK was but I know they're 2 different games, DRK just doesn't have the self healing and is more of a hand cramp to play, I hope 5.0 we get more of WAR being a strong mitigator while DPSing, PLD being a utility tank for the party and itself and I have no idea what GUN will be.
Bottom line is if there was a Mythic+ system I'd want it fleshed out like you described as well as having diversified tanks with their own strong but different ways to mitigate, whether it be self heals, strong mitigation, or strong utility such as debuffing as well I find that WoW has quite diverse tanking combined with great class fantasy, now I don't want copies of them just those are ideas.