Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 80
  1. #61
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Thanos View Post
    I just read this... 6-7 times... what the ef are you trying to say?

    I think he is being sarcastic and his point is killing lower rank AoE significantly lowers kill rates which will slow down level progression.

    Others are saying they agree that things should not be able to be AoE so much. IMO AoE makes sense in a game that wants to pit you up against multiple enemies at a time.

    Someone also mentioned using sleep >< people should know classes better before they try and use them in arguments lol. This whole thread has a lot of fail in it.
    (0)

  2. #62
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Krausus View Post
    In general combo costs are determined by positioning for non ARC DoWs. Havent tried my MRD since patch but in order to use whirlwind for free you must first use Path of Storms. What is unclear to me is if path of storms needs to be executed from behind the target in order to receive free whirlwind.
    yes it does need to be from rear the triple combo is from side, then theres a combo from front and the path of storms is from rear

    they are all real easy to do if your not tanking, i landed 7ws on one moogle in a row
    (0)

  3. #63
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by syntaxlies View Post
    yes it does need to be from rear the triple combo is from side, then theres a combo from front and the path of storms is from rear

    they are all real easy to do if your not tanking, i landed 7ws on one moogle in a row

    Hehe yeah been to busy on the LNC to really mess with any of my other classes
    (0)

  4. #64
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Krausus View Post
    Hehe yeah been to busy on the LNC to really mess with any of my other classes
    when i set up my bars for different classes i group my combo actions next to each other in order that i need to use them, that way i dont forget
    (0)

  5. #65
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    My issue with experience point parties is the monsters don't last but 5-10 seconds. You are lucky to get an action or two off before it is dead. Reminds me of Dynamis in FFXI. As a result, parties rarely involve strategy or challenge, rather the entry obstacle of actually finding warm bodies to fill your slots (giggity).

    I would prefer a hybrid between XI and XIV in which fights would last longer but not as long as they did in FFXI. Could accomplish this by increasing monster HP significantly. That way, combos, and strategy can actually be involved in party play. At least in FFXI, party play mechanics would train you to use your job in end game settings. In FFXIV, you could literally party grind from 1-50 and theoretically not really know how to use your class strategically in party play.

    Alternative/Counter Argument:
    -Community adopts light parties (4 people) as exp party size and full parties (8 people) as primarily for end game
    -The lack of crowd control debuffs make longer fights difficult to implement with current groupings of monsters (typically bunched together and quick spawning)

    Thoughts?
    (0)

  6. #66
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Not sure if this topic is still on topic. But exp parties are just fine after this patch. The xp/hr is slower than 1.19, but that was broken.

    Can still get 60-80k xp/hr. Just need to be a bit more careful with links.
    (1)

  7. #67
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    XP parties were broken post 1.19, XP was simply too damn fast. I have three words for anyone who thinks otherwise; Ixali wolf camp.
    (0)

  8. #68
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    My issue with experience point parties is the monsters don't last but 5-10 seconds. You are lucky to get an action or two off before it is dead. Reminds me of Dynamis in FFXI. As a result, parties rarely involve strategy or challenge, rather the entry obstacle of actually finding warm bodies to fill your slots (giggity).

    I would prefer a hybrid between XI and XIV in which fights would last longer but not as long as they did in FFXI. Could accomplish this by increasing monster HP significantly. That way, combos, and strategy can actually be involved in party play. At least in FFXI, party play mechanics would train you to use your job in end game settings.
    My thoughts exactly. The best solution for now may be to increase monster HP while also lowering it's attack power. This will make fights a little longer without putting the tank and healer in a stressful position. Exp and chain timer should both be proportionately increased to make up for the increase in mob HP.

    Alternatively, monster strength could be boosted significantly (with proportionate boost to EXP) to where a typical party would only be able to take down one monster a time allowing each member ample opportunity to combo and perform battle regimen when re-implemented. Monsters would have to be spread out to where pulling without links would be possible. This set up would be similar to FFXI-style partying.
    (0)

  9. #69
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gidonoidon_Sur View Post
    My issue with experience point parties is the monsters don't last but 5-10 seconds. You are lucky to get an action or two off before it is dead. Reminds me of Dynamis in FFXI. As a result, parties rarely involve strategy or challenge, rather the entry obstacle of actually finding warm bodies to fill your slots (giggity).

    I would prefer a hybrid between XI and XIV in which fights would last longer but not as long as they did in FFXI. Could accomplish this by increasing monster HP significantly. That way, combos, and strategy can actually be involved in party play. At least in FFXI, party play mechanics would train you to use your job in end game settings. In FFXIV, you could literally party grind from 1-50 and theoretically not really know how to use your class strategically in party play.

    Alternative/Counter Argument:
    -Community adopts light parties (4 people) as exp party size and full parties (8 people) as primarily for end game
    -The lack of crowd control debuffs make longer fights difficult to implement with current groupings of monsters (typically bunched together and quick spawning)

    Thoughts?
    lol so a thread is created complaining about how XP parties now take longer to earn xp in and you create a suggestion trying to slow xp down even more ><
    (0)

  10. #70
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Krausus View Post
    lol so a thread is created complaining about how XP parties now take longer to earn xp in and you create a suggestion trying to slow xp down even more ><
    take longer than what? last patch? that crap was broken as hell and the rate was (correctly) adjusted.
    (0)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast