After the huge disappointment FC Airships and airship content in general was in Heavensward I would love to see them take another go at it. Your concept has a lot of merit.



After the huge disappointment FC Airships and airship content in general was in Heavensward I would love to see them take another go at it. Your concept has a lot of merit.
A true paladin... will sheathe his sword.





Thank you- I felt the airship content in this game really doesn't do the series it's due (airships have always been a huge highlight to me personally playing the Final Fantasy single player games, and to be honest FFXI occasionally when I was on time.. nightmare when you missed the timer though lol). I get that it might feel like a lot of work for "side content", but after seeing blue mage and thinking of some ways that it might be a good use of resources (by making it content relevant) I feel we are in a space that could justify giving Airships another solid look. In this way I was hoping to make it not so in your face that if you hated it you didn't need to bother with it too much, but that it wouldn't feel like some content to forget about, it would be more than just "side content" at least if you wanted it to be. You'd never forget about it if you liked it, it'd be there with you as your giant Final Fantasy nostalgia drip (with a purpose).
I reference blue mage in that they've shown they will consider making content for the sake of making content; however, in this case I think airships can be used at all stages such that even current game activities will be helpful (I see some people have dropped blue mage currently since it doesn't offer "current" value, I know some haven't this thread isn't to argue if people loved blue or not lol).
I'm especially hoping they consider it because I believe beyond the significant nostalgia, new approaches to some gameplay opportunities, and the long missing FC progression components, that this may actually be a feasible way to get everyone a personal place called home without doing anything damaging or disruptive to the housing system that some enjoy (because it's variable light and doesn't require sending or receiving nearly as many variables as the housing system does).
I have my bias on what I'd like to see done with the housing system (Wild Star) but any change is really tough, maybe impossible for SE's system, and possibly rough for some players too.. but~! with airships no one loses and especially people who were kicked out of the housing system before because of many reasons and FC will now gain a lot of value. Like a small but lasting feeling I miss was having my own space to log out in, I try to log out in inns in this game but since they're not mine it feels so much lesser; however, with an airship you could climb out of the zone into your ship's cabin and snooze there making the experience personal and available.
People who were outside the system before can gain a lot because some people just want a nice looking place without having to place every object (like I have a few rooms with nothing to do in them cause I'm like.. uh, someone decorate this plz lol), yet while not having to decorate you still have some customization power (choosing general themes inside - with SE beautifully decorating for you, feature build up like building out rooms, and of course outside ship looks), also because some servers cannot even fit enough houses in (full servers) or it's a plot/location they don't like you now don't have to worry about that. At least I believe so- the total variable storage and transfer of something like an airship as above is a lot smaller than an entire house (500 objects vs maybe 12 outside variables and 20 inside, it would be akin to transferring your squadron info in piecemeal bits since its not all needed at once).
FC gain a lot because now any FC can become a FC of equal value in terms of functionality of a FC with a house, maybe the novelty of having a house will be important to some but at least they wont be missing out on anything (can have their crafting rooms, stables, squadron missions, etc) - also if everyone can readily have these functions SE may be able to add in more FC content without concern of people losing out (meaning besides the massive group project that airships can be, it also means there are even more things people can do together as a FC team).
It's a lot of work vs just saying "add some pretty ships" but I'm rather hopeful that it could be a thing (and it's a lot less work than asking for a Wild Star housing system lol, although this post isn't just about housing it's about bringing that single player Airship back in a fierce vengeance), since it hits such a huge nostalgia point (imo, airships are a huge thing in previous FF games) and hopefully because it avoids some of the very intense loads a house may put on the game while offering loads of new and alternative options for gameplay (new ways to fight, travel, new content growth path, teamwork, etc).
Last edited by Shougun; 02-14-2019 at 02:19 PM.
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- I felt the airship content in this game really doesn't do the series it's due (airships have always been a huge highlight to me personally playing the Final Fantasy single player games, and to be honest FFXI occasionally when I was on time.. nightmare when you missed the timer though lol). I get that it might feel like a lot of work for "side content", but after seeing blue mage and thinking of some ways that it might be a good use of resources (by making it content relevant) I feel we are in a space that could justify giving Airships another solid look. In this way I was hoping to make it not so in your face that if you hated it you didn't need to bother with it too much, but that it wouldn't feel like some content to forget about, it would be more than just "side content" at least if you wanted it to be. You'd never forget about it if you liked it, it'd be there with you as your giant Final Fantasy nostalgia drip (with a purpose).

