I did read your original post. You mentioned nothing about how to solve issues with DoL nodes. The only thing even remotely close was you suggesting a "once per day" limit to avoid exploiting. But that wasn't with regards to gathering nodes, just mob spawns that are affected by time of day. Timed nodes are a bit different from mob spawns.
My point is, is that your change affects more than you think, and it's implementation would have to come with rectifying all of the issues it would cause (which are far more than just mob spawns). And your reasonings for implementing it are flawed and flimsy at best. It's a personal QoL that you want, which is fine. But let's not hide behind overblown and misconstrued "health concerns" here.