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  1. #1
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by AdvancedWind View Post
    The main problem with the fight now is that, for whatever reason I can't exactly describe, Ifrit became such a pain after Hellfire.
    Yea need to stop using combos after Hellfire and wait for your highest damage weapon skills to load, save TP's for those and burn him when you can with that single move.

    We got him from 15% HP to 0 in less than 3 minutes doing this. Combos are just too risky at this point (espacially the rear > side Lancer one)

    What helps is having your tank breaking a horn during the fight. He has plenty of time to do it so it may not be a problem. This way Ifrit won't have that much regen and it will be easier to down him.

    EDIT: We had mages nuking during this time too.

    EDIT 2:
    Quote Originally Posted by AdvancedWind View Post
    I can just stand behind the melee all the time
    How did it go? We did that at start but when Eruption popped under the Archers and the other DD's, it was too hard for the low range DD's to avoid it. They always got caught in our Eruption since we were a little further back. And they couldn't run to the sides toward mages.
    (0)
    Last edited by Seyra; 12-20-2011 at 01:07 AM.

  2. #2
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seyra View Post
    Yea need to stop using combos after Hellfire and wait for your highest damage weapon skills to load, save TP's for those and burn him when you can with that single move.

    We got him from 15% HP to 0 in less than 3 minutes doing this. Combos are just too risky at this point (espacially the rear > side Lancer one)

    What helps is having your tank breaking a horn during the fight. He has plenty of time to do it so it may not be a problem. This way Ifrit won't have that much regen and it will be easier to down him.

    EDIT: We had mages nuking during this time too.

    EDIT 2:

    How did it go? We did that at start but when Eruption popped under the Archers and the other DD's, it was too hard for the low range DD's to avoid it. They always got caught in our Eruption since we were a little further back. And they couldn't run to the sides toward mages.
    There's a pretty huge plume gap behind the melees, if you stand as far as possible from Ifrit using that gap, I believe eruptions against the archers won't hit them and you can do the combos just fine. Or, at least, the melees in my group never complained about being hit by eruptions aimed at us. I will try to take a pic next time I do Ifrit as archer.
    (1)

  3. #3
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by AdvancedWind View Post
    I will try to take a pic next time I do Ifrit as archer.
    Ok thank you =)

    Our problem was when Eruption popped under the Archers and the melees at the same time. Melees were trapped between the mages and our Eruption and couldn't run anywhere. If they run to the side they bring Eruption to the mages, if they run to the back they get trapped in the Eruption that we Archer have under us.
    (0)